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GG's and NT's: Gaming language in the chat feature of FPS game Valorant Susanti, Allycia
Diksi Vol. 30 No. 2: DIKSI SEPTEMBER 2022
Publisher : Fakultas Bahasa, Seni, dan Budaya, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/diksi.v30i2.52660

Abstract

Language plays a significant role in gaming. First-person shooting (FPS) video game players need to communicate with each other to coordinate and progress in the game. However, there is still a big gap in research regarding language use in gaming outside the scope of language learning and acquisition. Thus, this research paper analyses the way Valorant players communicate with each other via text messages during matches. Conversations that took place during five matches are retrieved from the built-in text communication feature so that the strategies and patterns of communication utilised by Valorant players can be observed. A short interview involving a few random players from the five games was also conducted to retrieve more data regarding the strategies and patterns of communication utilised by Valorant players. The findings suggest that not only do video game players often choose not to conform to existing grammatical and lexical rules, they also utilise vocabularies that only make sense in the scope of the game. In other words, linguistic deviations and neologism by giving existing words new meanings often occur in gaming language.Keywords: Valorant, strategies, patterns, gaming language
Verbal bullying 101: Words that wound in the discourse of bullying according to Dhar Mann's videos Susanti, Allycia; Agna, Sukma Kirani
LingTera Vol. 10 No. 2 (2023)
Publisher : Department of Applied Linguistics, FBSB, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/lt.v10i2.61450

Abstract

This paper analyses media portrayals of verbal bullying, including its definition, types, and its negative consequences on both the victims and perpetrators, through the lens of Dhar Mann videos. Bullying can be physical, verbal, or relational, and is usually repetitive and involves a power imbalance between the perpetrator and the victim. This paper highlights that the media plays a significant role in shaping the public perception of bullying, and the issue has gained traction through mass media platforms such as YouTube. YouTube has become one of the most famous platforms for establishing current news, entertainment, and educational materials. This paper analyzes the videos that were uploaded to the Dhar Mann YouTube channel, a well-known channel which posts inspirational videos that aim to teach moral lessons. This study reveals that Dhar Mann's videos exhibited different types of verbal bullying and how they occur. Six Dhar Mann videos were chosen and were analysed using a qualitative analysis involving code-scheming and narrative analysis using Krippendorff's (2018) content analysis framework. It can be concluded that verbal bullying can be classified into taunting, insulting, threatening, blaming, and name-calling. This analysis is expected to establish the foundation for future studies on verbal bullying discourse.