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Pemanfaatan Canva dan AI Sebagai Media Pembelajaran Digital untuk Guru PAUD: Studi Pengabdian Masyarakat di Kota Tasikmalaya Nuryani, Siti; Saripah, Euis; Widayani, Helni; Kurniasih, Nia; Janah, Rini Nurbaning
Jurnal Masyarakat Madani Indonesia Vol. 4 No. 3 (2025): Agustus
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/q3pqtq26

Abstract

Perkembangan teknologi digital yang semakin pesat menuntut para guru Pendidikan Anak Usia Dini (PAUD) untuk beradaptasi dalam mendesain media pembelajaran yang menarik dan interaktif. Proyek pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi digital para guru RA (Raudhatul Athfal) di Kota Tasikmalaya dengan melatih mereka menggunakan Canva dan perangkat berbasis AI seperti ChatGPT dan Suno AI. Dengan menggunakan pendekatan Participatory Action Research (PAR), program ini mencakup lokakarya, pendampingan, dan pembelajaran berbasis proyek. Hasilnya menunjukkan peningkatan yang signifikan dalam kemampuan guru dalam memanfaatkan Canva dan AI untuk mengembangkan buku cerita digital, video edukasi, dan lagu-lagu pembelajaran. Awalnya, hanya 20% dari 43 peserta yang terbiasa dengan alat digital; setelah program, jumlahnya meningkat menjadi 87%. Integrasi Canva dan AI terbukti efektif dalam meningkatkan inovasi pedagogis di PAUD. Program ini menunjukkan bahwa pendampingan dan kolaborasi terstruktur dapat menjembatani kesenjangan digital dan mendorong pembelajaran yang kreatif dan bermakna bagi para pelajar usia dini.
Development Of The “Langkah Ceria” Interactive Carpet Media To Improve Gross Motor Skills Of Early Childhood Janah, Rini Nurbaning; Patilima, Hamid; Yuliantina, Irma
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 5 No. 1 (2026): Vol. 5 No. 1 2026
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v5i1.1067

Abstract

This study aims to develop the interactive carpet media “Langkah Ceria” to improve gross motor skills of early childhood. The research was motivated by the low level of gross motor development among children aged 5–6 years at TK Negeri Manonjaya, Tasikmalaya Regency, where many children had not achieved the expected developmental standards. The study employed a Research and Development (R&D) approach using the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. The research involved 75 children from five classes of Group B. Data were collected using a modified Gross Motor Function Measure (GMFM) instrument consisting of 15 indicators covering five domains: static balance, locomotor walking, locomotor jumping, manipulative coordination, and dynamic balance. The effectiveness of the developed media was tested using a one-group pretest–posttest design. The results show that the interactive carpet media is feasible and effective for learning activities. Expert validation from two material experts and one media expert yielded an average feasibility score of 91.3%, categorized as very feasible. The implementation results indicate an increase in the average gross motor score from 18.87 (41.9%) in the pretest to 29.29 (65.1%) in the posttest, with an average N-Gain score of 0.40 in the moderate category. These findings indicate that the “Langkah Ceria” interactive carpet can serve as an innovative and practical learning medium to support the development of gross motor skills in early childhood.