Saqinah Galugu, Nur
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EFEKTIVITAS BIMBINGAN KELOMPOK DENGAN TEKNIK SOSIODRAMA UNTUK MENINGKATKAN EMPATI SISWA SMP NEGERI 8 PALOPO Laelah, Nur; Fahmi, Ainul; Saqinah Galugu, Nur
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 8 No. 5 (2025): Vol 8, No 5 September 2025
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v8i5.28866

Abstract

This study aims to determine the effectiveness of group guidance services using the sociodrama technique in increasing the empathy of 7th-grade students at SMP Negeri 8 Palopo. The research applied a quantitative approach with a one-group pretest-posttest design. The sample consisted of 20 students with low empathy levels. The data collection instrument was an empathy scale questionnaire that had been tested for validity and reliability. Data were analyzed using the Paired Sample T-Test. The results showed a significant increase in students’ empathy levels after the intervention. The average pre-test score of 37.20 increased to 64.25 in the post-test. This proves that the sociodrama technique is effective in enhancing students’ empathy.
PENGARUH LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK ROLE PLAYING TERHADAP PENINGKATAN MOTIVASI BELAJAR SISWA SMPN 10 PALOPO Joring, Nurhapni; Saqinah Galugu, Nur; Fahmi, Ainul
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 2 (2026): Vol 9, No 2 Maret 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i2.28865

Abstract

This study aims to examine the effect of group counseling services using the role playing technique on improving students' learning motivation at SMPN 10 Palopo. A quantitative approach was applied with a quasi-experimental method, specifically a pretest-posttest design without a control group. The sample consisted of 15 eighth-grade students with low learning motivation, selected by purposive sampling. Data were collected using a learning motivation scale and analyzed using Paired Sample t-Test with SPSS. The results showed a significant increase in learning motivation after the intervention, with a pre-test average of 69.2 and a post-test average of 81, and a significance value of 0.000 (p < 0.05). Thus, the role playing technique is effective in enhancing students' learning motivation.