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Development of E-Modules Based on Google Workspace For Education in Improving Teachers' Digital Literacy Competencies Desy Putri Sahara; Andi Nurhartina; Marlin Katulung
Global Education Journal Vol. 3 No. 2 (2025): Global Education Journal (GEJ)
Publisher : Civiliza Publishing, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/gej.v3i2.815

Abstract

Digital literacy competence of teachers refers to their ability to understand, use, and leverage digital technology for teaching and daily work activities. It includes the skills to locate, evaluate, create, and communicate information using various digital tools. This study aims to develop a training e-module on using Google Workspace for Education to strengthen teachers' digital literacy competence. The research employed a Research and Development (R&D) approach and was conducted at SD PGRI Serui. The product development followed the ADDIE framework: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were the teachers at SD PGRI Serui. The outcome of the study is a training e-module titled “Google Workspace for Education Application.” Expert reviews showed the module was rated very good, with average scores of 98.64%, 84.20%, and 80.00%. The module was declared valid and suitable for field testing. In individual and small group trials, the module received high practicality ratings of 85.00% and 89.00%. A large group trial revealed positive participant responses to 31 statements covering five key module criteria. Eighteen statements were rated “strongly agree” and thirteen “agree.” Thus, the module is considered good, engaging, and suitable for use in face-to-face or independent learning.
Pengaruh Penggunaan Kahoot sebagai Media Pembelajaran Interaktif untuk Meningkatkan Minat Belajar Siswa Kelas VI pada Mata Pelajaran PKN SD YPK Bethania Mariadei Anni Maria; Lirhan Lirhan; Selviana Vindirani Mamori; Desy Putri Sahara; Andi Nurhartina; Marlin Katulung
Jurnal Riset Rumpun Ilmu Bahasa Vol. 4 No. 3 (2025): Desember : Jurnal Riset Rumpun Ilmu Bahasa
Publisher : Pusat riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurribah.v4i3.7378

Abstract

Research. Elementary School Teacher Education Study Program, STKIP PGRI Papua. The purpose of this study is to examine the Influence of Using Kahoot as an Interactive Learning Media to Increase the Learning Interest of Sixth-Grade Students in Civic Education at SD YPK Bethania Mariadei. This type of research is Experimental research. The population in this study consists of students at SD Bethania Mariadei, while the research sample is 21 students in the sixth grade. Data collection was conducted through questionnaires and documentation. The collected data was analyzed using descriptive statistics and inferential statistics techniques. Based on the hypothesis testing results, the calculated t-value is 2.926 with a significance of 0.009. The significance value shows 0.009 < 0.05, so H0 is rejected and H1 is accepted, which leads to the conclusion that there is a significant and positive effect of using Kahoot media as an interactive learning tool to increase the learning interest of sixth-grade students in Civics subjects at SD YPK Bethania Mariadei. The Kahoot Interactive Learning Media can be applied for Civics learning in elementary schools. Keywords: Kahoot, Learning Media, Learning Interest, Civics.