Diana Febri Wuri Nastiti
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Program Majalah Dinding untuk Mendorong Antusiasme Siswa dalam Berkarya Diana Febri Wuri Nastiti; Tampung N. Saman; Akhmad Fauzan
Joong-Ki : Jurnal Pengabdian Masyarakat Vol. 4 No. 4: Agustus 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/joongki.v4i4.9942

Abstract

Program majalah dinding (mading) di SD Negeri 3 Menteng dilatarbelakangi oleh kurangnya media apresiasi bagi karya siswa. Pengabdian ini bertujuan mendorong antusiasme dan kepercayaan diri siswa dalam berkarya melalui media majalah dinding. Kegiatan dilaksanakan melalui pembuatan media dari papan bekas, sosialisasi kepada siswa, pembuatan produk majalah dinding oleh siswa, penjadwalan pengumpulan karya dan penataan karya secara bergilir. Berdasarkan pengamatan langsung selama kegiatan berlangsung, siswa tampak lebih antusias dalam menulis dan menggambar, serta tercipta interaksi sosial positif di sekitar area majalah dinding. Walaupun terdapat tantangan seperti keterbatasan bahan dan pengelolaan isi, program ini menunjukkan potensi besar sebagai sarana ekspresi dan apresiasi karya siswa. Implikasinya, media majalah dinding dapat menjadi bagian penting dari budaya literasi sekolah apabila dikelola secara berkelanjutan.
The Effect of Slap the Board Game on Students’ English Vocabulary at SDN 3 Menteng Palangka Raya Diana Febri Wuri Nastiti; Tampung N. Saman; Akhmad Fauzan; Debora Natalia Naibaho
English Education Journal Vol. 15 No. 1 (2025): June 2025
Publisher : English Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eej.v15i1.25770

Abstract

This study aims to find the effect of ‘Slap the Board’ game on students' English vocabulary retention at SDN 3 Menteng Palangka Raya, Indonesia. This research used quantitative approach with pre-experiment research type and One-Group Pre-test-Post-test Design. The research was conducted in an elementary school with a total sampling of 16 third-grade students, consisting of 5 male students and 11 female students. The data were collected using a multiple-choice test instrument with 20 questions, given in the pre-test and post-test. The data were analyzed using inferential statistics through Shapiro-Wilk normality test and paired sample t-test. The results showed that students' English vocabulary mastery had an average of 57.5 in the pre-test, and after the implementation of the “Slap the Board” game, students' vocabulary retention increased with an average of 75 in the post-test. Statistical analysis showed that the “Slap the Board” game had a significant effect on students' English vocabulary mastery with a sig. (2-tailed) 0.001, which is smaller than the significance level α = 0.05. Thus, H₀ is rejected and H₁ is accepted. So, the “Slap the Board” game which involves kinesthetic activities and competition can improve the ability to retain English vocabulary and create a more fun and interactive learning atmosphere.