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EFEKTIVITAS MEDIA SONDAH LITERASI TERHADAP PENINGKATAN HASIL BELAJAR PESERTA DIDIK DI KELAS XI SMAN 15 SURABAYA: Penelitian Tindakan Kelas Meifia, Baigia Arta; Figi, Adinda Putri; Ovielia, Dilla; Dininda, Estherina Mesya; Aisiyah , Binti Nasiatul; Fitriyah , Aminatul; Prasasti , Adira Marsa Yafi; Anwar , M. Shoim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30083

Abstract

This research plays a role in formulating information about the increase in student learning outcomes for Indonesian language subject matter using Sondah Literacy learning media in class XI of SMAN 15 Surabaya. The background of the research is based on the lack of interest in reading and understanding of student literacy which has an impact on the achievement of less than optimal learning outcomes. Traditional game-based learning media integrated with Indonesian language subjects in the form of Sondah Literacy was created to increase student engagement through a challenging, interesting, and enjoyable approach. Classroom Action Research (CAR) was used in this study with a duration of two cycles. Each cycle takes place with several stages, namely planning, implementation, observation, and reflection. Several types of data used in this study are the results of learning tests, student activity observation sheets, and questionnaires to determine student responses to Sondah Literacy media. The increase in student learning outcomes was seen to increase significantly in the results of the two-cycle research. Sondah Literacy media also increased student learning motivation, understanding, and participation in learning. Thus, Sondah Literacy media is proven to be effective as an innovative choice in learning Indonesian language material at the Senior High School (SMA) level.
M Application of Canva Media in the Form of Comics to Improve Negotiation Text Writing Skills for Class X Accounting 1 Students SMKN 6 Surabaya Ovielia, Dilla; Esterina Mesya Dininda; Nono Tri Hariyanto; ARDHIANTI, MIMAS
Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 12 No 2 (2025)
Publisher : Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/dj.v12i2.10521

Abstract

Lack of interest in learning students' negotiation texts at SMKN 6 Surabaya due to the limited media taught. The purpose of this study is to describe the application of Canva media in the form of comics to improve the negotiation text writing skills of students of class X Accounting 1 at SMKN 6 Surabaya. Classroom Action Research (PTK) is used in this approach. There are four steps in the PTK cycle, namely 1) planning, 2) implementation, 3) observation, and 4) reflection. The subjects of this study are 36 students of class X Accounting 1. The location of the research was carried out at SMKN 6 Surabaya, which is located on Jl. Margorejo No. 76, Kec. Margorejo, Surabaya. The data collection techniques in this study consisted of 1) student worksheets (LKPD), 2) questionnaires, 3) interviews, 4) documentation, and 5) observation sheets of the learning process. The data analysis technique uses descriptive statistics. Based on the results of the study, the completion rate is 64%, the average student score in the first cycle is 68. In the second cycle, the average score increased to 78 with a completion rate of 91%. With the help of Canva, students can easily generate ideas and create attractive and well-structured negotiation documents. The conclusion of this study is that the use of Canva media can help students compose negotiation texts and become better writers.