Claim Missing Document
Check
Articles

Found 2 Documents
Search

Workshop Membangun Personal Branding Melalui Google Sites di Sekolah Mitra PPG Ningrum, Gres Dyah Kusuma; Suswanto, Hary; Handayani, Anik Nur; Hermansyah, Hermansyah; Hasriani, Hasriani; Al-Jabbar, Habib Muhammad; Ulum, Khoirul; Saputra, Ismed Eko Hadi; Adipura, Laksamana; Ramadhani, Lolita; Arwani, Wafiq Nur Muhamamd; Setyawan, Wahyu Dwi; Kirom, M.
Jurnal Masyarakat Madani Indonesia Vol. 4 No. 4 (2025): November (In Progress)
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/bd3wpr65

Abstract

SMA Negeri 4 Malang memiliki potensi besar dalam mencetak lulusan berkualitas, namun banyak peserta didik belum memahami pentingnya membangun identitas digital yang positif sebagai bekal menghadapi dunia pendidikan tinggi dan dunia kerja. Untuk menjawab permasalahan ini, dilaksanakan workshop “Membangun Personal Branding melalui Google Sites” yang bertujuan membekali siswa dengan pemahaman dan keterampilan membangun citra diri profesional secara daring. Kegiatan dilakukan melalui tahapan observasi kebutuhan, penyusunan modul, penyampaian materi interaktif, praktik pembuatan situs pribadi, dan evaluasi hasil. Data diperoleh melalui observasi, wawancara, serta penilaian akhir peserta. Hasil menunjukkan 92% peserta puas terhadap materi, 95% mengalami peningkatan kepercayaan diri dalam mengelola situs pribadi, dan 89% berniat melanjutkan pengembangan situs untuk portofolio, lomba, dan kebutuhan profesional lainnya. Selain itu, pelatihan ini meningkatkan kesadaran akan etika digital dan pentingnya strategi personal branding. Kesimpulannya, kegiatan ini efektif meningkatkan literasi digital dan kesiapan siswa di era digital.
PENGEMBANGAN MEDIA INTERAKTIF PEMBELAJARAN COMPUTATIONAL THINKING “JEJAKLOGIKA” UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SMP Adipura, Laksamana; Handayani, Anik; Srini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25770

Abstract

Computational Thinking (CT) is a fundamental problem-solving approach in the digital era, involving skills such as decomposition, pattern recognition, abstraction, and algorithmic thinking. This study aims to develop an interactive learning media called JejakLogika, designed to enhance junior high school students’ critical thinking skills through the CT approach. The research employed a Research and Development (R&D) methodology using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and was conducted with seventh-grade students at SMPN 22 Malang. Validation results indicated that the learning media received an "excellent" rating from subject matter experts (92%), media experts (94%), and small-scale trial users (84%). The JejakLogika interactive media successfully integrates CT skills within a web-based platform featuring educational games such as Match Up, Group Sort, Whack-a-Mole, and Rank Order. The findings suggest that this learning media fosters an interactive and engaging learning environment, while simultaneously increasing students' motivation and interest in CT content. JejakLogika can be implemented as an alternative solution to address the low critical thinking skills among junior high school students and the challenges teachers face in integrating CT concepts into classroom instruction.