Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Sains Student Research

UPAYA MENGATASI KESULITAN PADA PASSING BAWAH MELALUI VARIASI LATIHAN DI KELAS V SDN BETET 3 KOTA KEDIRI Novian Rizki Galang Pamungkas; M. Akbar Husein Allsabah; Moh. Aan Zainul Arifin
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 6 (2025): Jurnal Sains Student Research (JSSR) Desember
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i6.6315

Abstract

As a student of volleyball, you should make it a priority to learn the underhand pass and other fundamental passing methods. On the other hand, many fifth graders at SDN Betet 3 in Kediri City struggle to use this strategy in real life. Through regular training changes, this research seeks to address these problems. Two cycles of Classroom Action Research (CAR) were used as the research approach. Students' underhand passing abilities improved significantly after receiving several training modifications, according to the findings. The number of students who successfully executed underhand passes increased from the first to the second cycle, indicating that the research was successful. Therefore, it is reasonable to assume that pupils' underhand passing abilities may be enhanced via the use of training variants.
Penerapan Permainan Tradisional untuk Meningkatkan Motivasi Belajar PJOK di SDN Betet 3 Kediri. Muhammad Annas Nur Arifin; Muhammad Akbar Husein Allsabah; Moh. Aan Zainul Arifin
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 6 (2025): Jurnal Sains Student Research (JSSR) Desember
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i6.6522

Abstract

This study aims to determine the effect of traditional games on student learning motivation in physical education classes for fourth graders at SDN Betet 3 Elementary School in Kediri City. This study is a classroom action research (CAR) conducted in two cycles. The research subjects were 26 students (15 boys and 11 girls). The data collection instrument used was a learning motivation questionnaire. The results showed an increase in student learning motivation. In the initial observation, motivation only reached 45.76%. After the implementation of the traditional game of kasti in cycle I, motivation increased to 55.38%. In cycle II, with the implementation of the engklek game, motivation increased significantly to 86.54%. Thus, it can be concluded that the implementation of traditional games is effective in increasing student motivation in PJOK learning.