Claim Missing Document
Check
Articles

Found 2 Documents
Search

RANCANG BANGUN APLIKASI GAME EDUKASI MENYUSUN HURUF (SCRAMBLE LETTER) BAHASA INGGRIS BERBASIS ANDROID UNTUK MENINGKATKAN KOSAKATA TINGKAT SD Ahkam, Mizanul; Melisa, Anis; Kurniawati, Kurniawati; Umran, Munzir; Elfisa, Elfisa; Jakfar, Abu Bakar; Sara, Fahmi
Jurnal Teknik Informasi dan Komputer (Tekinkom) Vol 8 No 1 (2025)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v8i1.2394

Abstract

The limited mastery of English vocabulary among elementary school students often becomes a barrier to their language learning progress, highlighting the need for engaging and interactive learning media. This study aims to develop an Android-based educational game application named Scramble Letter as an alternative tool to support vocabulary acquisition. The application was developed using Unity with an attractive interface and progressive gameplay consisting of Easy, Medium, and Hard levels. The research employed an experimental approach through observation, functional testing on various Android devices, and questionnaires administered to 21 elementary school students. The results revealed that over 90% of respondents agreed the application increased their learning motivation, enriched vocabulary, and improved spelling comprehension. In addition, functional testing demonstrated that the game operated stably without significant technical issues. These findings indicate that the Scramble Letter game is feasible and effective as a technology-based learning medium to enhance English vocabulary mastery among young learners.
PEMBINAAN KEMAMPUAN STORY TELLING DAN SPELLING BEE UNTUK SISWA SMAN 9 BANDA ACEH Kurniawati, Kurniawati; Sabarniati, Sabarniati; Elfisa, Elfisa; Ahkam, Mizanul; Bakar, Abu; Sara, Fahmi; Umran, Munzir
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 4 No 01 (2026): FEBRUARI 2026
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan Pengabdian kepada Masyarakat ini bertujuan untuk meningkatkan keterampilan dasar berbahasa Inggris siswa SMAN 9 Banda Aceh melalui metode Storytelling dan Spelling Bee. Permasalahan yang ditemukan adalah rendahnya kemampuan berbicara dan mengeja siswa, serta minimnya kesempatan berlatih secara aktif di kelas. Program dilaksanakan selama empat hari dengan pendekatan praktik langsung, meliputi pelatihan storytelling, pelatihan spelling bee, serta kompetisi internal. Hasil kegiatan menunjukkan adanya peningkatan kemampuan berbicara dan mengeja siswa yang diukur melalui pre-test dan post-test, serta meningkatnya motivasi belajar bahasa Inggris. Kegiatan ini diharapkan menjadi model pembinaan yang dapat direplikasi di sekolah lain.