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Pembuatan Sistem Informasi Pendaftaran Santri Baru di Pondok Pesantren Putri KH. Ahmad Basthomi Syahputra, Dimas Novian Aditia; Dermawan, Dodik Arwin; Sidhimantra, I Gde Agung Sri; Mashuri, M Adamu Islam; Nurhidayat, Andi Iwan; Khalifah, Binti; Nudin, Salamun Rohman Nudin; Kurniawan, Ari
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 5 (2025): September 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/altifani.v5i5.837

Abstract

Pondok Pesantren Putri KH. Ahmad Basthomi menghadapi tantangan administrasi akibat proses pendaftaran santri baru yang masih manual. Sistem ini tidak efisien, memakan waktu, dan rentan kesalahan data di tengah meningkatnya jumlah pendaftar setiap tahun. Sebagai solusi, sebuah program pengabdian masyarakat mengembangkan sistem informasi pendaftaran berbasis web. Sistem ini dirancang dengan fitur unggulan seperti unggah dokumen digital, validasi data terintegrasi, notifikasi otomatis, dan monitoring real-time melalui antarmuka yang ramah pengguna. Program ini juga mencakup pelatihan bagi staf administrasi dan sosialisasi kepada wali santri. Tujuannya adalah untuk mewujudkan manajemen administrasi yang lebih modern, efisien, dan akurat. Dengan implementasi ini, pesantren diharapkan dapat menjadi contoh pemanfaatan teknologi bagi institusi pendidikan keagamaan lain dalam menghadapi tantangan era digital.
DESIGN AND DEVELOPMENT OF A TONG GLINDING SIMULATOR BASED ON VIRTUAL REALITY AS A MEDIUM FOR PHYSICS EDUCATION Syahputra, Dimas Novian Aditia; Panduman, Yohanes Yohanie Fridelin; Dermawan, Dodik Arwin; Sidhimantra, I Gde Agung Sri; Hakim, Septian Rahman
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 10 No 2 (2025): OCTOBER
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/instek.v10i2.61811

Abstract

Physics learning about motion concepts is often abstract, while traditional games with embedded scientific principles are increasingly overlooked. This study addresses both issues by developing a Virtual Reality (VR)–based physics simulator inspired by the traditional Tong Glinding game. Designed as an interactive virtual laboratory, the simulator allows users to adjust the incline angle (1°–6°), choose a smooth or rough surface, and observe the motion of a rolling barrel along a 20-meter track. Developed using the Research and Development (R&D) method with the ADDIE model and implemented in Unity 3D, the system integrates cultural heritage with immersive VR experimentation. Functional testing confirmed 100% conformity to design specifications. Simulation verification demonstrated high accuracy, with errors of only 1.8%–2.5% between simulation and analytical calculations on the smooth surface, while the rough surface correctly produced no motion at low angles. User experience testing with 30 participants yielded a high overall score of 87.5 out of 100, supported by strong reliability across all dimensions (Cronbach’s α = 0.85–0.92). These results show that the simulator is technically reliable, physically accurate, and well-received as a learning medium. The combination of cultural preservation and interactive VR-based experimentation represents the novelty of this work.