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Penerapan Aljabar Linear dan Matriks dalam Pengembangan Game Digital Ahmad Handika Akbar
Journal on Pustaka Cendekia Informatika Vol. 2 No. 3 (2024): Journal on Pustaka Cendekia Informatika: Volume 2 Nomor 3 October 2024 - Januar
Publisher : PT Pustaka Cendekia Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/pctif.v2i3.80

Abstract

The rapid development of the digital game industry demands a strong integration between computer science and mathematics, particularly in the field of linear algebra. Linear and matrix algebra are the backbone of computer graphics systems, animation, physics simulations, and even artificial intelligence (AI) in games. This paper discusses the basic principles of linear algebra and their application in game development, such as object transformations, camera setup, and motion simulation. This study aims to provide conceptual and practical understanding for game developers and encourage the use of mathematical approaches in the design and development process.