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SISTEM INFORMASI REKAM MEDIS PASIEN PADA KLINIK PAKTEK DOKTER BERSAMA BERBASIS WEB -, Elzas; Nurjani, Yeni; Putriani, Wita
JURNAL AKADEMIKA Vol 16 No 1 (2023): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v16i1.1112

Abstract

The Joint Doctor's Practice Clinic is a practice that serves the treatment of various diseases. In the data processing process using handwriting, so that there are problems in processing medical record data, namely to get patient information, visit information, diagnostic information and doctor information, it still takes a relatively long time because they have to search for information manually in the medical record book. The purpose of this study is to analyze the current system, in order to overcome the problems faced at the Joint Doctor's Practice Clinic, by designing a Patient Medical Record Information System at the Joint Doctor's Practice Clinic. Research Framework that will be carried out in solving the problems discussed, namely, identifying problems, data collection, data analysis, system design, implementation, system testing to the maintenance phase. The system development method uses a waterfall model, the implementation of this research uses the PHP programming language and MySQL DBMS. To produce a data processing application that is expected to facilitate the processing of medical record data and the manufacture of medical record reports
SISTEM INFORMASI RESERVASI KAMAR HOTEL BINTANG TIMUR BERBASIS WEB Adriana, Windy; -, Elzas; Amirin, M. Ikram; Windy Adriana
FORTECH (Journal of Information Technology) Vol 8 No 1 (2024): Fortech (Journal Of Information Technology)
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/fortech.v8i1.1219

Abstract

The Hotel Room Reservation management system is able to provide convenience in the daily reservation service process, which is capable of displaying and processing the information required from a hotel's activities, including the number and position of visitors, income, available booking rooms, booking list, etc. The design of this system is expected to make it easier for East Jambi hotels to process data related to hotel room reservation management. The aim of this Thesis for the Room Reservation Information System at the Bintang Timur Hotel Jambi is to facilitate the processing of hotel room reservation data at the Bintang Timur Hotel Jambi. The main elements in forming a system consist of input, process, and output. The input required for this system is input of employee data, guest data, service data, room data and room reservation data. With a process that includes employee data processing, guest data processing, service data processing, room data processing and room reservation data processing, which will produce an output report on hotel room reservation transactions. The software development uses Visual Studio Code as a text editor, a web-based interface is built using the HTML, PHP, CSS programming languages to facilitate the application development process with the PhpMyAdmin database. From this research, a design for the Bintang Timur Jambi Hotel Room Reservation Information System was produced which can simplify the processing of hotel room reservation data and the preparation of reports.
PERANCANGAN MEDIA YOU ONLY LIVE ONCE (Y.O.L.O) SEBAGAI SARANA MENINGKATKAN MINAT BACA DAN TULIS BERBASIS WEB (STUDI KASUS FORUM LINGKAR PENA JAMBI): Reading, E-Book, You Only Live Once (YOLO), Writing -, Elzas; Aryanti, Dewi
JURNAL AKADEMIKA Vol 10 No 1 (2017): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v10i1.263

Abstract

The condition of Indonesia's own interests read community is indeedquite a concern. Low interest read can be viewed from various aspects of one community's desire to buy a conventional printed book that feels quite damning. This is where the existence of E-books began tobe felt important, practical aspects and provide a viable alternative to conventional printed books substitute relatively less expensive. Reading itself is a process of improving vocabulary, command on the language and communication skills of a person. Someone who doesn't read will always experience the rarity of words when writing and speaking. On this occasion the author doing research on Flp Jambi Region as an organization with the goal of improving the kepenulisan reading and writing culture among the public by designing a media "Media You Only Live Once (Y.O.L. O) as a means of increasing interest in read and write". Results of the study concluded that the content generated from the draft media You Only Live Once (Y.O.L. O) facilitate readers in accessing books with more easy, practical and up to date.
SISTEM INFORMASI DATA PENJUALAN PADA PT. TRIUM PUTRA PRIMA: PT. Trium Putra Prima, Information Systems, Sales, Visual Basic 6.0 -, Elzas
JURNAL AKADEMIKA Vol 10 No 2 (2018): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v10i2.281

Abstract

PT. Trium Putra Prima is a company engaged in the retail, especially for the Matahari Department Store. PT. Trium Putra Prima in cooperation with Matahari Departement Store by supplying Dr. products. Kevin to Matahari Departement Store, for its own data processing at Matahari Departement Store. PT. Trium Putra Prima still use manual method which where the data must be processed in the form of inputting goods, store, data of incoming goods, sales and report also still use manual method so that data obtained sometimes not accurate with existing data. Based on the above conclusions then need to be designed in order to facilitate the process of data processing. For that needed a system that will serve as a study entitled "Sales Data Information System At PT. Trium Putra Prima. System development method used is by using Visual Basic 6.0 application.
SISTEM PAKAR DIAGNOSA PENYAKIT KULIT MENGGUNAKAN FORWARD CHAINING: Skin Disease, Classification, Binary Decision Tree, Support Vector Machine -, Elzas
JURNAL AKADEMIKA Vol 11 No 1 (2018): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v11i1.297

Abstract

The skin is an organ in the human body is very important because it lies on the outside of the body that serves to receive stimuli such as touch, pain and other influences from the outside. Skin disease is one of the most common diseases in tropical countries such as Indonesia. The lack of knowledge about the type of skin disease and do not know how to prevent it cause a person can get acute skin disease. So with the help of computer technology is expected to attack the skin of the human body can be detected early and it can minimize the occurrence of more dangerous diseases. This researchaims to determine the classification of skin diseases in humans using the method of Binary Decision Tree Support Vector Machine (BDTSVM) Based on the test results obtained the best accuracy of 97.14% with SVM parameter test that is the value of λ (lambda) = 0,5, C (complexity) = 1, constant γ (gamma) = 0,01, and itermax = 10.
MEDIA PEMBELAJARAN PENGENALAN ANGGOTA TUBUH MANUSIA PADA ANAK PENDERITA TUNA GRAHITA DI SLB PROF. DR. SRI SOEDEWI MASCJHUN SOFWAN, SH: Media, Media of learning, The introduction, Members of the human body, Adobe Flash CS6 -, Elzas
JURNAL AKADEMIKA Vol 11 No 2 (2019): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v11i2.329

Abstract

The child's mental retardation is one of the children in need special impaired her mental development was caused because of low level of intelligence of the child. This research aims to produce a multimedia-based learning media on lessons introduction members of the human body on the SLB Prof. Dr. Sri Soedewi Mascjhun Safwan, SH for child mental retardation, so as to provide benefits to children Mental retardation, and also adds another alternative in learning. The design of multimedia application is done through the stages survey spaciousness to the needs of the multimedia model is needed, also carried out an adjustment with the literature-literature provided by the school. The application of learning media introduction of the members of the human body. the material contained on the nose, eyes, ears, mouth, Hands and Feet are equipped also with evaluation and profile. Researchers are designing learning media introduction of the members of this body with the software Adobe Flash CS6. The results of this research is to Study the introduction of Media members of the human body on Child sufferers of mental retardation in SLB Prof. Dr. Sri Soedewi, Safwan Mascjhun SH.
PERANCANGAN APLIKASI EDUCATION GAME (EDU-GAME) LANGUAGE TRAINING CENTRE (LTC) JAMBI DENGAN 2 (DUA) PILIHAN BAHASA (ENGLISH & JAPANESE): APLIKASI EDUCATION GAME (EDU-GAME) -, Elzas
JURNAL AKADEMIKA Vol 12 No 1 (2019): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v12i1.338

Abstract

Designing educational game applications as fun learning is the first step to achieving enjoyable and quality learning outcomes. In some cases, there has been a decline in interest in learning Japanese and English in a monotonous way, making students, students, and others high. Based on these problems, the researchers made Japanese and English Language Learning Media applications. With one alternative, it is using the Adobe Flash CS3 application. The research method used is a research and development method (Research and Development) that uses research stages of System Requirements, System Analysis and Design. The object of the research is Game-Based Learning Media Development as supporting material. The design material of this learning media application uses the Adobe Flash CS3 application, creating characters by using the Pen-Tablet on the Paint Tool Sai application, and using the Adobe Photoshop CC application to Finalize Images. By designing this application, it is hoped that it can help users to increase their interest in learning Japanese and English to be fun. Key word: Intructional Media, Game, Adobe Flash CS3, Paint Tool Sai, Pen Tablet.