Ashdaqofillah, Muhammad Rizky
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Optimization Of Progressive Scientific Literacy Based On The Sciedugame Mobile Application On The Topic Of Earth And The Solar System At SMP Negeri 56 Surabaya Ashdaqofillah, Muhammad Rizky; Widodo, Wahono
Justek : Jurnal Sains dan Teknologi Vol 8, No 3 (2025): September
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v8i3.33224

Abstract

This study aimed to analyze the effect of the Sciedugame Mobile application on the development of students’ progressive scientific literacy in junior high school science learning. A quasi-experimental design was employed with two eighth-grade classes at SMP Negeri 56 Surabaya. The experimental class used the Sciedugame Mobile application, while the control class received conventional instruction. Data were collected through pre-test and post-test assessments, classroom observations, and student questionnaires. The results showed that the experimental group achieved higher learning gains than the control group. The average post-test score in the experimental class was 68.38, compared to 58.48 in the control class. The normalized gain (N-Gain) in the experimental group was 0.49 (moderate), while the control group scored 0.36. A t-test confirmed a significant difference between the two groups (tcount = 1.87 > ttable = 1.67 at α = 0.05). In addition, scientific literacy indicators—such as conceptual understanding, scientific process skills, and real-life application—improved more significantly in the experimental class. Observation results also indicated higher implementation quality in the experimental group (97.44%) compared to the control group (76.92%). Furthermore, student responses toward the application were overwhelmingly positive in terms of usability, content clarity, and engagement. These findings suggest that Sciedugame Mobile is a promising mobile learning tool to support progressive scientific literacy in science education.
OPTIMALISASI PROGRESSIVE SCIENTIFIC LITERACY BERBASIS APLIKASI SCIEDUGAME MOBILE DI SMP NEGERI 56 SURABAYA Ashdaqofillah, Muhammad Rizky; Widodo, Wahono
BIOCHEPHY: Journal of Science Education Vol. 5 No. 2 (2025)
Publisher : MO.RI Publishing

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Abstract

Penelitian ini bertujuan untuk mengoptimalkan literasi saintifik progresif peserta didik melalui penggunaan aplikasi Sciedugame Mobile di SMP Negeri 56 Surabaya. Metode yang digunakan adalah quasi eksperimen dengan desain pretest-posttest control group. Sampel terdiri dari dua kelas, yaitu kelas kontrol (n=35) dan kelas eksperimen (n=35). Rata-rata nilai pretest kelas eksperimen sebesar 37,09, meningkat menjadi 69,24 pada posttest, dengan N-Gain rata-rata 0,51 (kategori sedang). Sebaliknya, kelas kontrol hanya mengalami peningkatan dari 35,35 menjadi 57,82, dengan N-Gain rata-rata 0,35 (kategori rendah). Uji-t menunjukkan nilai signifikansi (Sig. 2-tailed) = 0,000, yang berarti terdapat perbedaan signifikan antara hasil belajar kedua kelas. Uji normalitas dan homogenitas juga menunjukkan data berdistribusi normal dan homogen. Hasil ini membuktikan bahwa aplikasi Sciedugame Mobile efektif dalam meningkatkan literasi saintifik progresif siswa secara signifikan. Penggunaan media interaktif ini mampu menciptakan pembelajaran yang lebih kontekstual, menyenangkan, dan berdampak pada pemahaman konsep sains secara mendalam.