Fitriah Nurjanah, Hifni
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Efektivitas Penggunaan E-Learning Berbasis Kahoot! Course untuk Meningkatkan Hasil Belajar Siswa di SMA Negeri 1 Cigugur Handayani, Nadia; Fitriah Nurjanah, Hifni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4017

Abstract

This study aims to evaluate the effectiveness of using Kahoot! Course in improving the learning outcomes of Sociology subject for XI social studies class students at SMA Negeri 1 Cigugur. The background of this study is the low motivation of students to learn and the limited variety of learning methods used by teachers, so that technology-based learning media is needed that can bring interactivity and active involvement of students. The research used a quantitative approach with a pretest-posttest control group design. The research instruments were learning outcome tests and motivation questionnaires given before and after treatment. The analysis showed that the experimental group who learned using Kahoot! Course had a significant increase in academic achievement compared to the control group that used conventional methods. In addition, the questionnaire data showed an increase in student motivation and enthusiasm for learning in the experimental group. This finding confirms that Kahoot! Course is effective as an interactive learning media that not only improves learning outcomes, but also encourages students' active participation. The implication of this research recommends the integration of technology-based media such as Kahoot! Course in learning Sociology and other subjects to create a more interesting, collaborative, and meaningful learning atmosphere.
Pengembangan Multimedia Pembelajaran Interaktif Berbasis Platform Genially pada Materi Perangkat Keras Komputer (Hardware) Pelajaran Informatika di Kelas VII SMPN 3 Kuningan Firjatullah, Rizal; Fitriah Nurjanah, Hifni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4102

Abstract

This study aimed to design and develop interactive learning multimedia utilizing the Genially platform to support the teaching of hardware concepts for seventh-grade junior high school students. The research adopted a Research and Development (R&D) approach, employing the Alessi and Trollip model, which encompasses the planning, design, and development phases. Participants included subject matter experts, media experts, and 30 students from SMPN 3 Kuningan. Data were gathered through observations, interviews, questionnaires, and pretest–posttest assessments, and analyzed using descriptive statistics, percentage scores, and Likert-scale evaluations. Validation results demonstrated a high level of feasibility (84%), with positive learner responses of 75.25% in the small-group trial and 87% in the large-group trial. Furthermore, posttest scores showed a statistically significant improvement compared to pretest scores. These findings indicate that the Genially-based multimedia is both pedagogically feasible and effective in enhancing students’ comprehension of hardware-related content.