Claim Missing Document
Check
Articles

Found 2 Documents
Search

Peningkatan Hasil Belajar IPAS Menggunakan Model Problem Based Learning Kelas IV SD Negeri 5 Amputtang Maharani, Ririn; Sultan, Asrul
Pinisi Journal Pendidikan Guru Sekolah Dasar Vol 4, No 2 (2024): Juli
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/pjp.v4i2.57607

Abstract

Tujuan penelitian ini adalah untuk: (1) mendeskripsikan upaya yang dilakukan penerapan model pembelajaran Problem Based Learning (PBL) untuk meningkatkan aktivitas dan hasil belajar siswa; dan (2) menerapkan model pembelajaran PBL untuk meningkatkan aktivitas dan hasil belajar siswa. Ini dengan proyek penelitian tindakan kelas. Wawancara dan observasi digunakan sebagai metode pengumpulan data. Dua belas siswa kelas IV SD Negeri 5 Amputtang dijadikan sebagai subjek penelitian. Analisis kuantitatif dan kualitatif merupakan metode analisis data yang digunakan. Temuannya menunjukkan: (1) orientasi masalah; (2) organisasi kemahasiswaan; (3) membimbing investigasi; (4) mengembangkan dan menyajikan data; dan (5) analisis dan evaluasi. Rata-rata aktivitas siswa meningkat dari 33,3% pada kondisi awal menjadi 67% pada siklus I dan 75% pada siklus II, serta nilai rata-rata kondisi awal menjadi 69,25 pada siklus I dan 78,75 pada siklus II dapat meningkatkan hasil belajar siswa.
Tantangan Infrastruktur dan Biaya Pendidikan: Mengembangkan Model Pembelajaran yang Inklusif Ardiansyah, Hadi; Asbari, Masduki; Maharani, Ririn; Akram, Satria Yanuaril
Motivaksi: Jurnal Ilmu Sosial, Manajemen, Akuntansi dan Bisnis Vol 3 No 1 (2026): Jurnal Ilmu Sosial, Manajemen, Akuntansi, dan Bisnis
Publisher : Yayasan Aya Sophia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70508/qmzgb909

Abstract

Over the past two decades, there has been a significant shift in higher education, especially in terms of teaching methods that must adapt to the learning styles of Generation Z students. The experience of a lecturer with more than 20 years of teaching reveals the challenges and transformations experienced, especially since the pandemic. Traditional teaching styles are no longer relevant to meet the needs of Generation Z who are accustomed to technology and gamification. This article uses a descriptive qualitative research method with a listening-noting technique to observe and record the development of digital interaction-based learning and the concept of gamification in higher education. The results of this study indicate the importance of adopting technologies such as virtual reality and artificial intelligence in creating personalized and interactive learning. In addition, this article highlights the challenges of education in Indonesia, such as the increasing cost of education and the low gross enrollment rate (APK) in higher education. This article concludes with suggestions on the importance of collaboration between educators, technology, and industry to create more inclusive and affordable education, and how the concept of a digital university can be a solution in the future.