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Sistem Monitoring Baterai Robot Tel-U Interactive Food Assistant Hady , Muhammad Jibran; Hasibuan, Faisal Candrasyah; Setiady, R Rogers Dwiputra
eProceedings of Engineering Vol. 12 No. 4 (2025): Agustus 2025
Publisher : eProceedings of Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sistem monitoring baterai pada robot pengantar makanan Tel-U Interactive Food Assistant (TIFA) dirancang untuk meningkatkan efisiensi operasional di Tel-U Coffee dengan mengatasi masalah manajemen daya pada robot. Dalam lingkungan yang sibuk, terutama pada jam-jam sibuk, pemantauan status baterai robot secara real-time menjadi krusial untuk memastikan kelancaran operasional dan mencegah terjadinya gangguan yang disebabkan oleh kehabisan daya. Penelitian ini mengembangkan sistem pemantauan baterai berbasis Internet of Things (IoT), yang memungkinkan barista dan administrator untuk memantau status baterai robot secara jarak jauh melalui aplikasi Android dan web monitoring. Teknologi yang digunakan meliputi ESP32 sebagai mikrokontroler, protokol Socket.IO untuk komunikasi data real-time, dan MySQL untuk penyimpanan data baterai. Sistem ini tidak hanya menampilkan status baterai secara langsung, tetapi juga memberikan notifikasi otomatis jika level baterai mendekati batas minimum, sehingga memungkinkan pengguna untuk melakukan tindakan preventif seperti pengisian ulang. Dengan adanya sistem pemantauan yang terintegrasi ini, TIFA berhasil meningkatkan efisiensi operasional dengan mengurangi downtime akibat baterai habis dan memastikan robot dapat terus beroperasi dalam kondisi optimal. Hasil pengujian menunjukkan tingkat kepuasan pengguna yang tinggi, serta kemampuan sistem dalam menangani lonjakan pesanan dengan memantau dan mengelola penggunaan baterai secara efektif. Kata kunci— ESP32, IoT, Pemantauan Baterai, Voltage Sensor.
Photogrammetry to maintain heirloom authenticity Amin, Miftah Amirul; Ghiffari, Muhammad Emir; Irsyad, Muhammad Arham; Ahmad, Umar Ali; Septiawan, Reza Rendian; Dirgantara, Fussy Mentari; Setiady, R Rogers Dwiputra
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 1 No 01 (2022): May 2022
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v1i01.4839

Abstract

Heirlooms are very valuable items because they have a strong historical value. But in reality, many heirlooms are damaged as a result of the negligence of visitors who want to see the heirlooms or because of a disaster. Photogrammetry is a technology that is developing and is often used for today's industrial needs so that it offers an alternative solution for documenting heirlooms in the form of 3D models. This study aims to implement photogrammetry to document heirlooms. With the application of this technology, it is hoped that it can be used as a prevention or solution if heirlooms are damaged because we can make new duplicates of heirlooms based on 3D models that have been made. This research was conducted at Kanoman Palace, Cirebon City. The results of photogrammetry after it is implemented show that all needs are met and can be used as needed. The results of the questionnaire to the Kanoman Palace and people in Cirebon City, showed a figure of 73.7% strongly agree that the photogrammetry results are similar to the original heirlooms and strongly agree that by making 3D models of heirlooms can be used as prevention and solutions if the heirlooms are damaged.
The Implementation of Augmented Reality in Keraton Kanoman’s Museum Ghiffari, Muhammad Emir; Amin, Miftah Amirul; Irsyad, Muhammad Arham; Ahmad, Umar Ali; Setiady, R Rogers Dwiputra; Dirgantara, Fussy Mentari; Septiawan, Reza Rendian
CEPAT Journal of Computer Engineering: Progress, Application and Technology Vol 1 No 01 (2022): May 2022
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/cepat.v1i01.4844

Abstract

Museums genereally display historical objects such as heirlooms and artifacts. To observe this object more clearly visitors usually touch the display case or even hold the objects directly. The implementation of new normal expected that people avoiding contact either directly and indirectly. This study aims to find an alternative solution for reducing contact in museum, This study aims to implement the Augmented Reality (AR) technologies as one of solution for reducing contact in museums, by implementing it in form of mobile application that using Android operating system supported by Unity AR Foundation and ARCore. This research conducted at Keraton Kanoman in Cirebon City. The results of performances test showed 4 out of 10 objects displayed and running 60 Hz Refresh Rates and 60 fps. While the AR/VR development in Android is still limited due to ARCore incompatibility issue, the device proofed to run smoothly without having significant Refresh or Frame Rates drop