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Pengembangan Subject Specific Pedagogy PAI Berbasis Teams Games Tournament Family 100 terhadap Keaktifan Siswa di SMA N 1 Purbalingga Arjun Fiqar Riyu, Wisnu; Harisatunnisa, Harisatunnisa
Jurnal Pendidikan Agama Islam Vol 2 No 1 (2025): Jurnal Pendidikan Agama Islam
Publisher : Sekolah Tinggi Agama Islam (STAI) AL-IKHLAS DAIRI SIDIKALANG

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Abstract

As time progresses, students' needs increase. The use of technology and the internet in learning continues to generate innovation. However, in Islamic Religious Education subjects at SMA N 1 Purbalingga, they are often delivered with conventional practices. One indicator of successful learning is student activity. Teachers who only become the center of learning without paying attention to the passive conditions of students will hinder the occurrence of a lively dialogue of knowledge transfer. This study aims to develop a learning product in the form of Subject Specific Pedagogy Islamic Religious Education (PAI) based on the Teams Games Tournament Family 100 model to increase student activity. This study uses the Research and Development research method by adapting the ADDIE model which includes the following stages: Analysis, Design, Development, Implementation, and Evaluation. The development resulted in a SSP in the form of a TGT Family 100 teaching module and interactive media using Ms. PowerPoint equipped with action button features, animation, and audio to support game activities. The product was validated by material experts, media experts, and student activity experts. The validation results from the experts indicate that the developed SSP is in the "very good" category. Student responses also demonstrated that this research and development increased engagement, enthusiasm, and ease of understanding of Islamic Religious Education (PAI) Therefore, this media has proven effective and can be used as an innovative alternative in Islamic Religious Education (PAI).
Pengaruh Penggunaan Wordwall terhadap Peningkatan Motivasi Belajar Qur’an Hadis Siswa Kelas VII MTs N 3 Banyumas Istihgfarani, Annisa Marwa; Harisatunnisa, Harisatunnisa
An-Nahdloh: Journal of Education and Islamic Studies Vol. 1 No. 2 (2026): Januari 2026
Publisher : Magister Pendidikan Agama Islam (MPAI) Program Pascasarjana, Universitas Islam Raden Rahmat (UNIRA) Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58788/jeis.v1i2.58

Abstract

This study aims to analyze the effectiveness of using Wordwall as a learning medium in enhancing students’ learning motivation in the Qur’an and Hadith subject for Grade VII at MTs N 3 Banyumas. The research background is rooted in the low learning motivation of students, as indicated by limited active participation, low questioning initiative, and signs of learning fatigue resulting from the dominance of conventional teaching methods. A quantitative approach was employed using a pre-experimental one–group pretest–posttest design. The study involved Grade VII H students selected through purposive sampling. Data were collected using a Likert-scale learning motivation questionnaire and analyzed through validity and reliability testing, followed by inferential statistical analysis to determine the effect of the intervention. The findings demonstrate that the use of Wordwall has a positive and significant impact on improving students’ learning motivation. The interactive features and gamification elements of Wordwall effectively increase students’ attention, engagement and create a more enjoyable learning atmosphere. Overall, Wordwall is considered an effective and innovative learning medium for boosting learning motivation in the Qur’an Hadith subject at MTs N 3 Banyumas. Keywords: Wordwall, learning motivation, Qur’an Hadith learning, interactive media, gamification.