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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS 3D PADA MATERI SISTEM KOMPUTER DI KELAS X DKV DI SMKN 2 PADANG PANJANG Septa Della; Thomson Mary; Bernediv Nurdin
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1197

Abstract

This study aims to develop a three-dimensional (3D)-based learning media for the Computer System material for grade X DKV students at SMKN 2 Padang Panjang. The background of this research is the low interest and understanding of students in the subject, caused by the limited variety of teaching methods and the lack of interactive media use. In today’s digital era, integrating technology into learning is essential to improve the effectiveness of the teaching and learning process. The method used is Research and Development (R&D) with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The media was developed using Assemblr Edu and Canva applications, validated by two media experts and two subject matter experts, and tested for practicality by one teacher and 25 students. The validation results showed a validity score of 96.30% from media experts and 81.67% from material experts, both categorized as very valid. The practicality test obtained a score of 86.98% from the teacher and 85.63% from students, both classified as very practical. The developed media presents the learning content in a visual and interactive 3D format, enhancing student engagement and comprehension. In conclusion, the 3D learning media developed in this study is feasible and effective for use in classroom learning. It is expected to serve as an innovative solution in supporting technology-based learning, particularly in vocational education settings
Pelatihan dan Pemanfaatan Internet of Things (IoT) Berbasis ESP8266 di SMK Negeri 1 Tanjung Raya Mourend Devegi; Bernediv Nurdin
Journal Of Indonesian Social Society (JISS) Vol. 4 No. 1 (2026): JISS - Februari
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jiss.v4i1.636

Abstract

Pelatihan ini bertujuan untuk meningkatkan pemahaman dan keterampilan guru serta siswa SMK dalam memanfaatkan teknologi Internet of Things (IoT) melalui proyek robot mobil Wi-Fi berbasis ESP8266. Metode yang digunakan terdiri dari empat tahap : pengenalan IoT, pelatihan pemrograman Arduino IDE, praktik perakitan robot, dan evaluasi. Hasil menunjukkan peningkatan signifikan dalam kemampuan peserta dalam memahami konsep IoT, memprogram mikrokontroler, serta merakit dan mengendalikan robot via Wi-Fi. Selain itu, dihasilkan modul pelatihan yang dapat diintegrasikan ke dalam kurikulum sekolah. Kegiatan ini berhasil menciptakan sinergi antara perguruan tinggi dan sekolah vokasi dalam menyiapkan sumber daya manusia yang kompeten di era digital.