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Phonology, Morphology, and Sound Symbolism in the First Pokémon Generation Setiawan, Budi Rahmat; Hariri, Tatang
Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Vol. 11 No. 2 (2025)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/onoma.v11i2.5693

Abstract

Linguistics is unconsciously used in naming. Many human creativity in naming were done by applying linguistic theories. The study explores how Pokémon names were created based on linguistic theories. It is because more new names and terminologies have always been created following the development of technology and human civilizations. Literary works are one of human creativity that never ends. As a result, many new words are coined to be distinctive and memorable for the ‘market’. For thirty years, Pokémon has always updated their creativity in naming thousands of terminologies and Pokémon species. It makes scholars intrigued in understanding human capability in applying linguistic theories on forming their names. Phonological, graphemical as well as morphological theories were used in forming new Pokémon names. This is a descriptive-qualitative research. Data used were obtained from a webpage named Pokémon database. The data used in this research were limited to the first generation of the Pokémon game names. The research is expected to bring new horizons as the results of how Pokémon names were created. The results show that there are additional ways of naming literary characters phonologically and morphologically. The result shows consonant insertion and vowel deletion in addition to Balteiro’s (2013) theory and suffixation in addition to Mattielo’s (2013) theory used in forming Pokémon names. There is also certain sound used in order to create an archaic effect such as the ending -th.
The 7th of October Occurrence, Palestine in Fullmetal Alchemist Anime Portrayal Setiawan, Budi Rahmat
Crises on Languages and Literature Vol. 1 No. 2 (2024): Quadrimestre 2
Publisher : Research Community for Critical Society and Environment

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69948/cill.11

Abstract

This research aimed to analyze how the event of 7 October 2023 is depicted in the anime Fullmetal Alchemist 2003 and Fullmetal Alchemist: Brotherhood. The theory used in this research was mainly by Julia Kristeva about intertextuality and interdiscursivity. The data used in this paper were taken from an anime called Fullmetal Alchemist 2003 and Brotherhood. This anime was chosen because of its similarity with the event happening in Palestine on 7 October 2023. Its fame has only been rewritten a few months before 2024 after the coming of a new anime entitled Sousou no Frieren. This high ranking from thousands of different anime implies that this anime is very well known among anime watchers. It can be inferred that Ishvalan is more attached and related to Palestine, as tragedy and agony happened in Ishval. It is an empathy that encourages people to support Palestinians.
Linguistic Analysis: Humorous English Erotic Jokes in an Instagram Account Setiawan, Budi Rahmat
Crises on Languages and Literature Vol. 2 No. 2 (2025): Quadrimestre 2
Publisher : Research Community for Critical Society and Environment

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69948/cill.29

Abstract

Humor is essential to make something forbidden or taboo acceptable. One example can be seen in sexual acts/relationships. It can only be acceptable to be talked out loud when it is used as joking material. Joking can only be done if the speaker or the hearer has the competence of telling and understanding jokes. Jokes also can only be understood in some contexts. In telling jokes, the speaker must follow and understand some maxims by Grice. It is because violating the joking mode of maxims can make the joke fail to be understood. This research tries to analyze erotic jokes found in an Instagram account @tarablairball. It is descriptive-qualitative research that tries to revisit and compare this analysis by doing similar research to Wijana (2022). The data taken are 80 first erotic jokes since she first made content about it. From the analysis of 80 erotic jokes found in the data source. There are some categories of jokes from the perspective of linguistics. It is found that there are 29 metaphors, 28 Slang, 11 Polysemies, 2 Homophones, 2 Metonymies, and 2 Sound Changes. In addition, there are 3 homonyms found. The study is expected to be useful for future studies related to humor and pragmatics.