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Rancang Bangun Sistem Informasi Perpustakaan SMA/SMK Menggunakan Metode Extreme Programming M. Ari Prayitno; Edi Saputra; Muhammad Razi A.; Niko Akbar; Putri Hazmawati; Adfa Aditiya
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 5 No. 3 (2025): November: Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v5i3.1697

Abstract

Developing a Library Information System can enhance the efficiency of library data management. The background of this research stems from the fact that many school libraries still encounter various challenges in their operational activities. For instance, SMK Negeri 6 Kota Jambi still implements a manual management system. Meanwhile, SMA Negeri 2 Kota Jambi utilizes SLIMS, which has been found to be difficult to understand and not user-friendly for library administrators. As a result, the administrators decided to revert to manual record-keeping using library logbooks. Similarly, SMA Negeri 3 Kota Jambi employs INLISLITE; however, its book borrowing and returning features are not functioning properly, and the system frequently experiences technical issues. To address these problems, this study proposes the development of a Library Information System using the Extreme Programming (XP) methodology. Extreme Programming is a software development method known for its adaptability to changing user requirements and its ability to support rapid and flexible system development processes. The purpose of this research is to implement a library information system capable of efficiently managing data, book borrowing and returning processes, as well as searching for book and room information. Additionally, the system provides a platform for library members to publish content. To ensure that the developed system meets the intended expectations, Black Box Testing is applied as the testing method. Based on the testing results, the system functions properly, as indicated by a 100% success rate in Black Box Testing outcomes.
Evaluasi Sistem Informasi Perpustakaan SMA/SMK Kota Jambi Menggunakan Metode Cognitive Walkthrough dan Heuristic Evaluation Adfa Aditiya; Edi Saputra; Muhammad Razi A; Niko Akbar; Putri Hazmawati; Muhammad Ari Prayitno
Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Vol. 5 No. 3 (2025): November: Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juritek.v5i3.5769

Abstract

Penelitian ini mengevaluasi aspek usability pada Sistem Informasi Perpustakaan SMA/SMK Kota Jambi menggunakan metode Cognitive Walkthrough (CW) dan Heuristic Evaluation (HE). Hasil analisis menunjukkan bahwa sistem telah memiliki struktur fungsional yang baik, namun masih terdapat kendala pada aspek kemudahan penggunaan dan kejelasan informasi antarmuka. Melalui pengujian CW ditemukan 27 permasalahan usability, terutama pada kategori User dan Text and Icon, dengan tingkat keparahan sedang hingga ringan yang berpotensi menurunkan kenyamanan serta efisiensi penggunaan sistem. Sementara itu, hasil evaluasi HE mengidentifikasi perlunya peningkatan pada aspek Visibility of System Status, Match between System and the Real World, User Control and Freedom, Error Prevention, Recognition Rather Than Recall, serta Flexibility and Efficiency of Use. Sebagian besar temuan termasuk kategori Minor dan Major Errors yang memengaruhi kenyamanan dan fungsi utama sistem, sedangkan Cosmetic Errors bersifat ringan namun tetap perlu diperhatikan untuk penyempurnaan antarmuka. Penelitian ini diharapkan dapat berkontribusi dalam meningkatkan kualitas dan efektivitas sistem informasi perpustakaan di lingkungan SMA/SMK Kota Jambi.