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Gamification in Early Childhood Education: Boosting Engagement and Learning Outcomes Yusuf Kareem; Omar Zayd Khalid
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 4 No. 2 (2024): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v4i2.130

Abstract

Gamification—the use of game mechanics in non-gaming contexts—has proven to be an effective tool for enhancing children's learning experiences. This paper examines how gamified learning platforms influence early childhood education by improving motivation, attention span, and knowledge retention. The study evaluates the effectiveness of various educational games and proposes best practices for implementing gamification in preschool and primary education.
Gamification in Early Childhood Education: Boosting Engagement and Learning Outcomes Yusuf Kareem; Omar Zayd Khalid
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 4 No. 2 (2024): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v4i2.130

Abstract

Gamification—the use of game mechanics in non-gaming contexts—has proven to be an effective tool for enhancing children's learning experiences. This paper examines how gamified learning platforms influence early childhood education by improving motivation, attention span, and knowledge retention. The study evaluates the effectiveness of various educational games and proposes best practices for implementing gamification in preschool and primary education.