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Exploring the Use of Virtual Reality in Enhancing STEM Education for Children Ethan Blake; Liam Hunter
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 3 No. 1 (2023): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v3i1.150

Abstract

Virtual reality (VR) is an emerging tool in education that allows students to interact with complex concepts in an immersive environment. This paper investigates the potential of VR in enhancing Science, Technology, Engineering, and Mathematics (STEM) education for children. By reviewing various case studies, the paper explores how VR applications are being used to make abstract STEM concepts more accessible and engaging. The study concludes that VR enhances conceptual understanding, problem-solving skills, and critical thinking among young learners.
Exploring the Use of Virtual Reality in Enhancing STEM Education for Children Ethan Blake; Liam Hunter
Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health Vol. 3 No. 1 (2023): Proceeding of The International Conference of Inovation, Science, Technology, E
Publisher : Program Studi DIII Rekam Medis dan Informasi Kesehatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icistech.v3i1.150

Abstract

Virtual reality (VR) is an emerging tool in education that allows students to interact with complex concepts in an immersive environment. This paper investigates the potential of VR in enhancing Science, Technology, Engineering, and Mathematics (STEM) education for children. By reviewing various case studies, the paper explores how VR applications are being used to make abstract STEM concepts more accessible and engaging. The study concludes that VR enhances conceptual understanding, problem-solving skills, and critical thinking among young learners.