Wirawan, Mohamad Junaidin
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Penerapan Model Pembelajaran Make a Match Berbantuan Media Wordwall Untuk Meningkatkan Keaktifan dan Hasil Belajar Siswa Kelas 2 SDN 44 Mataram Ayisah, Miftahul Ayisah; Sukarso, A.A; Wirawan, Mohamad Junaidin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 3 (2025): Agustus
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i3.812

Abstract

This study aims to analyze the effectiveness of the Make a Match learning model assisted by Wordwall media in improving the activeness and learning outcomes of second-grade students at SDN 44 Mataram. The research employed a quantitative approach using a classroom action research (CAR) design based on the Kemmis and McTaggart model, conducted in two cycles. The subjects consisted of 17 students. Data collection techniques included observation to measure student activeness, learning achievement tests to assess improvement in understanding, and documentation as supporting data. The results showed that the implementation of the Make a Match model assisted by Wordwall significantly increased students’ learning activeness. In the first cycle, student participation was categorized as moderate, but after improvements in the second cycle, participation increased notably. This enhancement also had a positive impact on learning outcomes, as the students’ average scores rose from 65 in the first cycle to 85 in the second cycle. Therefore, the Make a Match model assisted by Wordwall proved effective in creating an interactive and enjoyable learning atmosphere, while improving both student activeness and learning outcomes.
Penerapan Model Pembelajaran Team Games Tournament (TGT) untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Siswa Kelas V SDN 44 Mataram Febriani, Jani Febriani; Sukarso, A.A; Wirawan, Mohamad Junaidin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 3 (2025): Agustus
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i3.825

Abstract

This study aims to improve the learning outcomes of fifth-grade students at SDN 44 Mataram in the subject of Pancasila Education through the implementation of the Team Games Tournament (TGT) learning model. This classroom action research was conducted in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. The results showed an increase in the students’ average scores from the pre-cycle to Cycle II. In Cycle I, the average score increased from 62.8 to 74.6 with a classical mastery level of 65%. In Cycle II, the average score reached 85.2 with a classical mastery level of 90%. The TGT learning model proved effective in enhancing student engagement, strengthening material understanding, and fostering a competitive and cooperative learning spirit. Therefore, TGT can be considered a relevant strategy to improve learning outcomes in Pancasila Education at the elementary school level.