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Penerapan Model Pembelajaran Team Game Tournament Untuk Meningkatkan Motivasi Belajar Siswa Dalam Pelajaran Pkn Devy, Afriza Anggita
Prosiding University Research Colloquium Proceeding of The 14th University Research Colloquium 2021: Bidang Pendidikan
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

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Abstract

Learning motivation in learning is very important to note because it is one of the maincomponents. Learning motivation is low because students are not interested or enthusiastic inparticipating in lessons, especially lessons that require a high level of understanding, one ofwhich is Citizenship Education (PKn). In lessons that require a fairly high level ofunderstanding, the teacher should be able to package the learning well so that students do notfeel bored, such as using a fun learning model for students so that learning motivation willincrease and achievement will also increase. One of the fun learning models, especially forCivics Education lessons, is the Team Game Tournament Type Cooperative Learning Model(TGT). This model is suitable for lessons that require students to have a good understandingbecause in this model students are also asked to understand the material but packaged in adifferent way. games so that the material can be remembered by students. A teacher must alsohave creativity and innovation in managing the learning process, for example in applyingsuitable models, methods, and strategies to support the learning process. Especially in lessonsthat require students to become lessons that are considered boring such as Civics so that theteacher's task is to manage the learning process as attractively as possible which makesstudents excited to follow the learning process.
Meningkatkan Motivasi Belajar Siswa Sekolah Dasar Dalam Pelajaran Pkn Melalui Model Pembelajaran Kooperatif Tipe Team Game Tournament Devy, Afriza Anggita
Prosiding University Research Colloquium Proceeding of The 14th University Research Colloquium 2021: Bidang Pendidikan
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to increase students' learning motivation in Pancasilasubject matter PKN lessons by using the Cooperative Model Type Team GameTournament. The research method used is Classroom Action Assessment (CAR) whichconsists of 3 cycles and each cycle consists of stages of planning, action, observation andreflection activities. Based on the implementation of the Team Game Tournamnet Model,to increase students' learning motivation, students get learning outcomes, namely Cycle Iwith an average of 59.4 because students are still not familiar with the TGT Model. Theincrease in the acquisition of learning outcomes occurs in Cycle II with an average of 68.6because students have started interested in the TGT Model and enthusiastic aboutparticipating in learning, In Cycle III there was a significant increase with evidence ofobtaining learning outcomes with an average of 88.7 because students were used to the funTGT Model and significantly increased learning motivation. So it can be said that theapplication of the Team Game Tournament Model in PKN lessons on Pancasila materialcan increase student motivation and enthusiasm.