Berchmans John Sado
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Rancang Bangun Aplikasi Pembelajaran Paud Berbasis Web dengan Fitur Gamifikasi pada Kober Boafeo Berchmans John Sado; Kristianus Jago Tute; Benediktus Yoseph Bhae
SATESI: Jurnal Sains Teknologi dan Sistem Informasi Vol. 5 No. 2 (2025): Oktober 2025
Publisher : Yayasan Pendidikan Penelitian Pengabdian ALGERO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/satesi.v5i2.5551

Abstract

Traditional learning methods in Early Childhood Education (PAUD), such as textbooks and blackboards, are still widely used and tend to be less engaging, resulting in passive and less motivated students. This study aims to design and develop a web-based learning application with gamification features for PAUD Desa Boafeo. The development process employed the waterfall method through stages of requirement analysis, system design, implementation, and testing. The application includes features such as counting, number recognition, and word spelling, enhanced with gamification elements to create a more interactive and enjoyable learning experience. Black box testing results indicate that all features function as intended. The findings conclude that the proposed application supports teachers in delivering materials effectively and contributes to improving students’ learning motivation and overall learning effectiveness.