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PENINGKATAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPA DENGAN MENGGUNAKAN METODE EKSPERIMEN DI SDN 32 PANINJAUAN Susanti, Weli
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v1i1.481

Abstract

This research intent to describe result step-up studies IPA by use of experiment method at brazes IV SDN 32 Paninjauan. This observational result point out step-up on RPP of I. cycle 75% worked up as 90,62% on cycle II. On activity learns I. cycle 76,78% worked up as 91,06% on cycle II. Student activity on I. cycle of 74,99% worked up as 91,08% on cycle II. Meanwhile studying result of kognitif's aspect I. cycle 69,67 worked up on silus II. 83,82. On afektif's aspect I. cycle 75,35 worked up on cycle II. 84,26. Then psikomotor's aspect of I. cycle 71,88 worked up on cycle II. 83,93. Kata Kunci: Hasil belajar, IPA, metode, eksperimen.
PENINGKATAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPA DENGAN MENGGUNAKAN METODE EKSPERIMEN DI SDN 32 PANINJAUAN Susanti, Weli
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v1i1.481

Abstract

This research intent to describe result step-up studies IPA by use of experiment method at brazes IV SDN 32 Paninjauan. This observational result point out step-up on RPP of I. cycle 75% worked up as 90,62% on cycle II. On activity learns I. cycle 76,78% worked up as 91,06% on cycle II. Student activity on I. cycle of 74,99% worked up as 91,08% on cycle II. Meanwhile studying result of kognitif's aspect I. cycle 69,67 worked up on silus II. 83,82. On afektif's aspect I. cycle 75,35 worked up on cycle II. 84,26. Then psikomotor's aspect of I. cycle 71,88 worked up on cycle II. 83,93. Kata Kunci: Hasil belajar, IPA, metode, eksperimen.
The Application of The “Ludo” Media on The Human Digestive System on Student Learning Outcomes in Elementary Schools Kartini; Agustina, Degi Alrinda; Rhamdan, Donna; Susanti, Weli
JURNAL ASIMILASI PENDIDIKAN Vol. 4 No. 2 (2026): Jurnal Asimilasi Pendidikan
Publisher : LEMBAGA PENELITIAN DAN PENDIDIKAN (LPP) ARROSYIDIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61924/jasmin.v4i2.102

Abstract

The Ludo game is a teaching tool used in science education. This study aims to explore the effectiveness of using the ludo game in teaching the digestive system to students and its impact on their learning outcomes. The study was conducted in the fifth-grade class at SDN 005 Tarakan. It employed a one-group pretest-posttest design, with data analyzed using a t-test. The researcher administered a pretest before the instructional activities began. After the implementation of the Ludo game was completed, a posttest was administered at the end of the learning process. The result showed a significant difference between the pretest and posttest scores for the digestive system Ludo game, as well as an excellent student response with a score of 82.08. the game encourage student to compete and collaborate in achieving learning objectivies simultaneously.