Nuryanto, Akhmad Bagus
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Dorsata si Ilmuwan: Mengungkap Kejadian Sains di Sekitar Kita dengan Media Eksperimen Virtual Berbasis Game Edukasi Prakasya, Marcelino Budi; Narayan, Nathanael Bisma; Nuryanto, Akhmad Bagus
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i1.748

Abstract

In the era of the 4.0 industrial revolution, learners are required to possess innovative and characteristic skills. However, there are some schools that do not have adequate standards in preparing students to face the era of the 4.0 industrial revolution. This results in a low level of understanding and skills among the students. Moreover, boring teaching methods and materials, along with the ongoing COVID-19 pandemic, are also contributing factors to the low level of understanding and skills. As time goes on, technology is advancing, and it has the potential to pique the interest of students for learning and honing their skills. Therefore, an application has been developed to support the understanding and skills of students. This research aims to: 1) Determine how to improve the quality of students' skills. 2) Identify the necessary features to enhance the effectiveness of students in improving their understanding and skills in the subject of physics. 3) Evaluate the effectiveness of the Dorsata learning media in enhancing the understanding and skills of students. This research was conducted through an experimental method, where the first step involved the examination of content and questions by subject matter experts. Subsequently, a practicality questionnaire was administered to assess the practicality of the media. Following this, the media was reviewed by three media experts. Only then was data collected at KT High School, including an assessment of the initial capabilities of the students through a pre-test, an evaluation of the students' experimental skills, and an assessment of their understanding of the learning media. From this research, it can be concluded that the Dorsata Learning Media can assist students in improving the quality of their skills. The necessary features include a digital laboratory, learning materials, laboratory practice worksheets, demonstration videos, and student comprehension tests. The Dorsata Learning Media is also effective in enhancing the understanding and skills of students.
Petualangan Si Tole - Meningkatkan Moderasi dan Toleransi Beragama Melalui Game Roblox Berbasis Peta Yogyakarta Ramadhania, Muwaffaqoh Zayiddah; Saccani, Vincent Ariya; Nuryanto, Akhmad Bagus
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2177

Abstract

Indonesia is a country rich in culture and religion. However, in the era of technological advancement, cases of intolerance and a lack of understanding of religious moderation are still often encountered, especially among the younger generation. This situation calls for engaging learning media. One innovation that can be developed to enhance understanding of religious moderation is by creating the educational game “Si Tole's Adventure.” The game is designed using the Roblox platform based on a map of Yogyakarta, which is rich in cultural diversity. This study aims to develop the game “Si Tole's Adventure” as a learning medium to improve religious tolerance. The research methods include testing the material and storyline, evaluating the game’s feasibility, conducting bug tests, and assessing the game's effectiveness. The validation results showed a very good media feasibility level (91%) for the material and very good (88%) for the questions. Effectiveness tests showed that students' understanding of religious moderation increased by 67% at the high school level and 68% at the junior high school level. In addition, observations showed a decrease in intolerant behavior and an increase in mutual respect among students. With these results, "The Adventures of Si Tole" has proven to be effective as an interactive learning medium capable of instilling the value of tolerance towards religious diversity among students.