Claim Missing Document
Check
Articles

Found 2 Documents
Search

Analisis Karakter Peserta Didik Di Smp Negeri 1 Rambipuji Ditinjau Dari Kedisiplinan, Kemandirian, Dan Gotong Royong Fira, Zafirah; Pratiwi, Dika Ning; Tiana, Ainun; Ningrum, Arintia Prasasti Setyo; Mahardika, I Ketut
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 17 (2024): Jurnal Ilmiah Wahana Pendidikan 
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13929520

Abstract

This writing was motivated by knowing the general character of students at SMP Negeri 1 Rambipuji. Aims to analyze the character of students by focusing on three important aspects, namely the values ​​of discipline, independence and mutual cooperation. Character analysis is carried out using qualitative methods, including data collection through observation, interviews and questionnaires given to students. The results of the research show that the values ​​of discipline, independence and the practice of mutual cooperation influence the character of students, these values ​​are implemented very well. These findings provide valuable insight into improving character education in the school environment. This value provides a more comprehensive view of how these factors contribute to the development of students' character at Rambipuji 1 Middle School.
Development of Environment-Based Augmented Reality Learning Media to Improve Students’ Scientific Creativity Abilities Tiana, Ainun; Wicaksono, Iwan; Hanafi, Hafizul Fahri; Sutarto, Sutarto; Indrawati, Indrawati
International Journal of Research and Community Empowerment Vol. 4 No. 2 (2026): August 2026
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v4n2.p141-152

Abstract

Scientific creativity is an important competency in 21st-century science education. However, many students still show limited ability to generate original and flexible scientific ideas. This study aims to develop an environment-based augmented reality (AR) learning media and to test its validity, practicality, and effectiveness in enhancing students' scientific creativity. A research and development design using the ADDIE model was used. Participants were junior high school students who used the developed Augmented Reality media during science learning. Data were collected through expert validation sheets, observation sheets, scientific creativity tests, and student response questionnaires. The results showed that the media achieved a high level of validity (90%), was very practical to implement (94%), and demonstrated moderate effectiveness in enhancing scientific creativity (N-gain = 0.68). This research contributes to the field by providing a specialized pedagogical framework that bridges abstract environmental concepts with interactive digital visualization, offering a scalable solution to stimulate divergent thinking in science classrooms. Furthermore, this study supports the achievement of Sustainable Development Goals Goal 3 Good Health and Well-being and Goal 4 Quality Education by enhancing students’ higher-order thinking skills through innovative technology-based learning. These findings indicate that environment-based Augmented Reality is effective in improving students’ scientific creativity and supporting sustainable development.