St. Amaliah Putri Limpo
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PENGEMBANGAN MEDIA PEMBELAJARAN GAMIFIKASI MATA KULIAH KAPITA SELEKTA PENDIDIKAN PADA MAHASISWA TEKNOLOGI PENDIDIKAN FIP UNM St. Amaliah Putri Limpo; Nurhikmah H; Pattaufi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17936

Abstract

The problem in this research is that some students feel they still don't understand the conceptual material in the Capita Selekta Education course. This research aims to identify the need for developing gamified learning media for the Educational Capita Selekta course for FIP UNM Educational Technology students, to design gamified learning media for the Educational Capita Selekta course, to measure the validity and practicality of the gamified learning media for the Educational Capita Selekta course for Educational Technology students at FIP ​​UNM. This research uses R & D research with a 4D model and is limited to 3D. The research was conducted at the Educational Technology Study Program, the subjects in the research were 30 Educational Technology students, 1 lecturer teaching the course. The results obtained from material validation are in very valid qualifications and media validation in gamification learning media is in valid qualifications. At the individual and large group trial stage, the qualifications were good. The response from the lecturers in charge of the course was of very good qualifications. The conclusion from the results of this research is that gamification learning media is valid and practical to use in the learning process.