Muhammad Assegaf Baalwi
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EFEKTIVITAS METODE MONTESSORI BERBANTU MOVABLE ALPHABET TERHADAP KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS 1 SD DAPUAN SWASTA SURABAYA Mas Wardah Mufidah; Muhammad Assegaf Baalwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26234

Abstract

This study aims to determine the effectiveness of the Montessori method assisted by Movable Alphabet in improving the early reading skills of grade 1 students of SD Dapuan Swasta Surabaya. The study used a pre-experimental One-Group Pretest-Posttest design with a sample of 20 students. The Montessori method was applied through direct activities using Movable Alphabet as an interactive visual aid to recognize letters and combine words. Data were collected through pretest and posttest tests, then analyzed using the Shapiro-Wilk normality test. The results of the normality test showed that the data were not normally distributed with a significance value of pretest (0.000) and posttest (0.000) less than 0.05, then continued with the Wilcoxon signed rank test hypothesis test obtained a significance value of 0.000 <0.05. The conclusion of the study proves that the Montessori method assisted by Movable Alphabet is effective in improving early reading skills, marked by an increase in the average score of 77.75 points. Based on the results of the study, it can be said that the Montessori method using movable alphabet is effective for students' initial reading abilities.
PENGARUH MODEL CREATIVE PROBLEM SOLVING DENGAN PENDEKATAN REALISTIC MATHEMATIC EDUCATION TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA MATERI PECAHAN KELAS 4 SDN KARANGTANJUNG Athiyah Maqbulah; Muhammad Assegaf Baalwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.27892

Abstract

This research is motivated by the low mathematical problem-solving ability of fourth-grade elementary school students, especially in fraction material. Many students have difficulty in understanding descriptive questions and in applying mathematical concepts in everyday life. The purpose of this study was to determine the effect of the Creative Problem Solving (CPS) model with the Realistic Mathematics Education (RME) approach on the mathematical problem-solving ability of fourth-grade elementary school students at SDN Karangtanjung. The research method used was quantitative with a one-group pretest-posttest design. The research sample consisted of 29 fourth-grade students. The research instrument was a descriptive test sheet of 10 questions, arranged based on the problem-solving ability indicators according to Polya, including understanding the problem, planning a solution, implementing the plan, and evaluating the results. Data were analyzed using the Paired Sample t-Test. The results showed a significant increase in the posttest results compared to the pretest. This is evidenced by the Sig. (2-tailed) value of 0.000 <0.05, which indicates that the application of the CPS model with the RME approach has a significant effect on students' mathematical problem-solving abilities. Thus, the CPS learning model combined with the RME approach is effective in improving conceptual understanding and mathematical problem-solving skills in fraction material.
PENGARUH MODEL RADEC TERHADAP KEMAMPUAN LITERASI SAINS SISWA KELAS IV SDN SUKODONO II (MATERI: WUJUD ZAT DAN PERUBAHANNYA) Maghfiroh; Muhammad Assegaf Baalwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31598

Abstract

This study investigates the impact of the RADEC (Read, Answer, Discuss, Explain, Create) learning model on the science literacy skills of fourth-grade students at SDN Sukodono II. The research was motivated by students' difficulties in understanding the states of matter due to conventional teaching methods and limited use of interactive media. A pre-experimental one-group pretest-posttest design was employed involving 30 students. The literacy test was developed based on PISA indicators and validated using expert judgment and Cronbach’s Alpha (α = 0.771). Data analysis using the Paired Sample T-Test showed a statistically significant difference between pretest (M = 10.47, SD = 3.15) and posttest (M = 15.83, SD = 4.50) scores, with t(29) = -8.781, p < 0.001. The results indicate that the RADEC model significantly improves students’ science literacy. This model is recommended as an effective, interactive, and contextual learning strategy for primary education.
EFEKTIVITAS MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN WORDWALL TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA MATERI PERKALIAN KELAS 4 SDN KARANG TANJUNG Nahdliyah Jadidah; Muhammad Assegaf Baalwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.33051

Abstract

The analysis shows that students' mathematical abilities are inadequate. Available data indicate that 25 out of 29 fourth-grade students have limited abilities. This condition is caused by the application of traditional teaching methods, in which teachers rely too much on teaching materials in the form of reading texts without considering the adequate use of other teaching materials. This situation results in passive attitudes and a lack of willingness to participate in the learning process. This study aims to analyze the effectiveness of the Game-Based Learning (GBL) model combined with Wordwall media. The main objective of this study is to test the effectiveness of the GBL model in solving math problems at the junior high school level at SDN Karangtanjung. In this study, a quantitative experiment was conducted using a pre- and post-test method. The research sample consisted of 29 fourth-grade students at SDN Karangtanjung. In this study, a narrative test instrument with ten questions was developed. The term “test questions” is associated with the indicator “problem-solving competence” as defined by Polya. In this study, a comparative analysis (Paired-Sample-t-Test) was conducted to analyze the data. The study concluded that the combination of the GBL (Game-Based Learning) model with the Wordwall medium can significantly improve mathematical problem-solving competence. The hypothesis proposed was confirmed significantly, as indicated by the significance test (Sig. 2-tailed) with a result of 0.000 < 0.05. This study concludes that the Wordwall model is an effective method for improving students' mathematical abilities in the field of multiplication.