Halim, Kevin Jonathan
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Cross Platform Waste Reuse, Reduce And Recycle Management Application With Prototyping Methodology Setiawan, Esther Irawati; Hartono, Patrick; Vu, Tong Nam Tuan; Halim, Kevin Jonathan; Ferdinandus, F. X.; Santoso, Joan
Applied Information System and Management (AISM) Vol. 7 No. 1 (2024): Applied Information System and Management (AISM)
Publisher : Depart. of Information Systems, FST, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/aism.v7i1.37230

Abstract

The use of plastic bags by the public as containers for shopping goods is very high. People often throw away plastic waste carelessly, causing pollution everywhere. The biggest problem with the lack of recycling action lies in the lack of public awareness of the importance of implementing 3R (Reduce, Reuse, Recycle). People are less motivated to do 3R, one of which is because there are no rewards after doing 3R. This research develops an application provides rewards to the community for using Eco-Green Bags as an alternative to plastic bags. This research application has a system that makes it easier for people to carry out 3R. This proposed framework application uses the React Native framework for creating mobile apps and Next.JS for creating admin websites and APIs. With the React Native framework, application performance will be faster and smoother for users. The Next.JS framework allows developers to have a very clear project structure, because Next.JS uses file-based routing. With this research, it is hoped that people can be even more motivated to carry out 3R. The community can participate easily in implementing 3R without any coercion but through the community's own initiative. In this way, the application can be a real supporter of society in implementing 3R and avoiding the use of plastic bags which are also contributors to environmental pollution.
Evaluating Student Learning Outcomes in Virtual Reality Adaptive Chemistry Machfudin, Mohammad Farid; Setiawan, Esther Irawati; Halim, Kevin Jonathan; Santoso, Joan; Utama, Agung Bella Putra; Gunawan, Gunawan; Kusuma, Samuel Budi Wardana; Singh, Vrijraj; Tuan Vu, Tong Nam
Jurnal Ilmu Pendidikan Vol 31, No 2 (2025): December
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v31i2p%p

Abstract

This study evaluates the effectiveness of a Virtual Reality (VR)–based adaptive learning application in enhancing high school students’ understanding of chemical compounds. The primary objective was to quantitatively assess the impact of the VR intervention on student learning outcomes across two distinct cohorts (N = 78). A pretest–posttest control-group design was employed, with two parallel groups (Group A and Group B) to ensure internal validity and comparability of results. The findings consistently indicate a marked contrast between the experimental and control conditions. Students in the control groups showed declines in performance, with negative learning gains of −8.32 and −15.20, suggesting learning loss when conventional instructional methods were used. In contrast, students exposed to the VR-based adaptive learning application demonstrated positive learning gains of +2.90 and +9.70, reflecting meaningful improvements in conceptual understanding. Further analysis of the intervention’s impact revealed effect sizes ranging from medium (Cohen’s d = 0.722) to very large (d = 2.182). These results indicate not only statistical significance but also substantial practical significance. Overall, the findings provide strong empirical evidence that the VR-based adaptive learning application is effective in preventing learning loss and significantly enhancing students’ understanding of chemical compounds when compared to traditional instructional approaches.