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PENGEMBANGAN WESALJU (WEBSITE SALAT JUMAT) BERBASIS GOOGLE SITES DALAM PEMBELAJARAN PAI KELAS 4 Haidar Akmal Ghifari; Syifa Fauziyah; Via Siti Fatimah; Ani Nur Aeni
An-Nahdlah: Jurnal Pendidikan Islam Vol 5 No 1 (2025): Mei-Agustus
Publisher : Institut Agama Islam Hamzanwadi NW Lombok Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/an-nahdlah.v5i1.738

Abstract

Many elementary school students, especially those in grade 4, lack understanding of the implementation of Friday prayer. This issue has drawn the attention of parents, teachers, and the community. One contributing factor is the monotonous and uninspiring learning process, which leads to student boredom. To address this, learning should be made more engaging by integrating technology-based media. The goal is not only to update teaching methods but also to introduce students to the benefits of technology and increase their motivation to learn. This study aims to help students better understand the concept of Friday prayer, which is obligatory for every Muslim male who has reached puberty. By understanding the core material, students are expected to realize that neglecting Friday prayer is something that should be avoided. One solution developed is the WESALJU (Website Salat Jumat) learning media based on Google Sites. The research method used is Research and Development (R&D) with the ADDIE approach, consisting of Analysis, Design, Development, Implementation, and Evaluation. The results of the student questionnaire showed a validity score of 87.16%, categorized as very valid. Therefore, WESALJU has been proven effective in increasing students' awareness and understanding of the importance of Friday prayer.
Meningkatkan Pemahaman Siswa Menggunakan Model Game Based Learning pada Pembelajaran IPAS Materi Kedatangan Bangsa-Bangsa Asing ke Indonesia di Kelas VI SD Lisna Agustin; Aulia Dila Pratiwi; Dian Nurlela; Nurroh Muna Mu’adah; Via Siti Fatimah; Rana Gustian Nugraha
ALSYS Vol 6 No 1 (2026): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v6i1.8356

Abstract

Learning in the IPAS (Integrated Science and Social Studies) subject on historical topics in elementary schools is often perceived as monotonous by students, resulting in low learning focus, limited classroom participation, and learning outcomes that do not yet meet the Kriteria Ketercapaian Tujuan Pembelajaran (KKTP, Learning Objectives Achievement Criteria). This situation requires teachers to implement learning models that are more innovative, interactive, and aligned with students’ characteristics and learning needs. This study aimed to improve students’ conceptual understanding and learning outcomes through the application of a Game-Based Learning model in the topic “The Arrival of Foreign Nations in Indonesia.” The research employed a Classroom Action Research method implemented over two instructional cycles with 22 sixth-grade students at SDN Nyalindung 1 as the research subjects. Data collection techniques included cognitive tests to measure learning outcomes and observation sheets to assess students’ activity, participation, and engagement during the learning process. The results showed a positive improvement, indicated by an increase in the average student score from 75.00 in Cycle I to 85.00 in Cycle II. In addition to cognitive gains, the implementation of Game-Based Learning also significantly enhanced students’ activeness, enthusiasm, and motivation to learn. Thus, the Game-Based Learning model is effective in improving students’ understanding and learning outcomes in IPAS history learning, although further optimization of classroom management strategies and variation in game activities is still needed to ensure that classical mastery learning is achieved in a maximal and sustainable manner.