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Virtual Reality-Based Immersive Learning untuk Kesiapsiagaan Darurat Gempa dalam Meningkatkan Safety Awareness serta Mendukung SDGs Good Health & Well-Being Pada Pendidikan Vokasi Islami, Mega Cattleya P.A.; Sari, Rizqi Novita; Tranggono, Tranggono; Dirama, Romeo Putra; Firmansyah, Aries; Astutik, Rossa Lina; Saputra, Denaldi Rananda
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 6 (2025): November 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/altifani.v5i6.879

Abstract

Program pengabdian kepada masyarakat ini dilaksanakan untuk meningkatkan kesadaran kesiapsiagaan bencana pada siswa dan guru sekolah menengah kejuruan melalui pembelajaran imersif berbasis Virtual Reality (VR). Kegiatan ini dilatarbelakangi oleh keterbatasan edukasi kebencanaan yang umumnya masih menggunakan metode ceramah konvensional sehingga kurang efektif dalam membangun kesiapan nyata. Sebanyak 30 peserta, yang terdiri dari siswa dan guru SMK Negeri 1 Sidoarjo, mengikuti kegiatan ini. Rangkaian kegiatan meliputi sosialisasi, pelatihan, serta praktik langsung menggunakan simulasi VR dengan skenario tanggap darurat gempa bumi, mencakup prosedur evakuasi dan protokol keselamatan. Untuk mengukur efektivitas, dilakukan evaluasi melalui pre-test dan post-test. Hasil menunjukkan adanya peningkatan pemahaman peserta sebesar 89% terhadap sistem tanggap darurat gempa bumi setelah mengikuti simulasi berbasis VR. Program ini membuktikan bahwa teknologi imersif efektif dalam meningkatkan kualitas pendidikan kebencanaan serta mendukung pencapaian Sustainable Development Goal tentang Good Health and Well-Being, khususnya dalam upaya meningkatkan keselamatan, resiliensi, dan tindakan preventif di lingkungan pendidikan vokasi.
Usability Evaluation of a Virtual Reality Simulation System for Earthquake Preparedness Using the System Usability Scale (SUS) Method Dirama, Romeo Putra; Tranggono, Tranggono; Sari, Rizqi Novita
Journal La Multiapp Vol. 7 No. 1 (2026): Journal La Multiapp
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to evaluate the usability level of the Virtual Reality (VR) simulation system for earthquake preparedness training at the Environmental Agency of East Java Province using the System Usability Scale (SUS) method. The testing was conducted with nine respondents who performed two task scenarios in the simulation and subsequently completed the SUS questionnaire. The analysis covered three main aspects of usability: effectiveness, efficiency, and user satisfaction. The results showed an effectiveness level of 100% (“Highly Effective” category), an average efficiency of 0.01758 goals/second (“Very Fast” category), and an average SUS score of 73.88, which falls into the “Acceptable” category with an adjective rating of “Good.” These findings demonstrate that the VR simulation has strategic potential as an effective and efficient interactive training medium for improving the understanding of earthquake evacuation procedures. Nevertheless, improvements are needed in interface consistency and in reducing the initial learning curve to optimize the user experience.