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PEMANFAATAN TEKNOLOGI AUGMENTED REALITY VIDEO EMBEDDED DALAM PENGENALAN DESTINASI WISATA MAJALENGKA SEBAGAI MEDIA INFORMASI Nur'aeni , Rohimatun; Prasetyo , Tri Ferga; Budiman
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

This study examines the use of Augmented Reality (AR) technology with embedded video as an innovative medium for introducing tourism destinations in Majalengka Regency. The application was developed using a marker-based AR approach, enabling users to access tourism information in the form of text, images, and videos through their mobile devices. Data were collected through observation and documentation of local attractions, while system development focused on enhancing interactivity and usability. Testing results show that AR with embedded video not only provides a more engaging and immersive experience compared to conventional promotional media but also improves the clarity and attractiveness of tourism information delivery. The findings highlight that this technology can effectively function as both an information and promotional tool, supporting regional tourism development initiatives and encouraging greater tourist interest in visiting Majalengka.
PERANCANGAN ANTARMUKA APLIKASI ANDROID PENGENALAN EMOSI SUARA MANUSIA PADA DINAS PARIWISATA DAN KEBUDAYAAN KABUPATEN MAJALENGKA Rahmatunnisa, Elsa Nabila; Prasetyo , Tri Ferga
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of artificial intelligence technology has opened up opportunities for the application of Speech Emotion Recognition (SER) in various fields, including arts and culture. Manual voice emotion assessment is often subjective, so a more objective and practical application-based solution is needed. This study aims to design an Android application interface to recognize various human voice emotions that can support the Tourism and Culture Office at Majalengka Regency (Disparbud Majalengka) in evaluating artistic and cultural expressions. The methodology used is Rapid Application Development (RAD), which emphasizes the speed of iteration and prototyping by involving user feedback. The research process included literature studies, observations, interviews, needs analysis, wireframe design, UML diagram creation, and interface implementation using Android Studio with the Kotlin programming language. The implementation results showed that the application was able to provide key features such as voice recording, emotion analysis, recording history storage, and data management. Testing was conducted using Black Box Testing to ensure that the system functions according to specifications, as well as the System Usability Scale (SUS) method to assess the user experience. The SUS score obtained shows that the application is in the “acceptable” category and is therefore suitable for use. This research is expected to support technological innovation in the development of local arts and culture.