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Powtoon-Based Animation Videos to Improve Student Learning Outcomes in Islamic Education Learning at SD Negeri 102118 Nagaraja Sudariah, Tati; Sinaga, Ramantina
Journal of Media and Learning Technology Vol. 1 No. 1 (2025): JANUARY 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/jmlt.v1i1.33

Abstract

This study aims to improve student learning outcomes in Islamic religious education learning by using animated videos. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were elementary school students. The data for this study were obtained by test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that animated videos can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 48.71%, the first cycle 67.39% and in the second cycle it increased to 90.96%. Thus, the use of animated videos can be used as an alternative to improve student learning outcomes in Islamic religious education learning.
Kahoot Application as a Learning Evaluation Media to Increase Student Learning Motivation in Islamic Education Learning at SD Inpres Nagaraja Sinaga, Ramantina; Sudariah, Tati
Journal of Media and Learning Technology Vol. 1 No. 1 (2025): JANUARY 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/jmlt.v1i1.34

Abstract

This study aims to improve student learning outcomes in Islamic religious education learning by using the Kahoot application. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were elementary school students. The data for this study were obtained by test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that the Kahoot application can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 48.71%, the first cycle 63.39% and in the second cycle it increased to 93.46%. Thus, the use of the Kahoot application can be used as an alternative to improve student learning outcomes in Islamic religious education learning.