This study aims to explore the application of basic volleyball techniques based on traditional games through the Game Based Learning method at SDN 001 Rambah, and to see its effect on student participation and skill mastery. This kind of study is called Classroom Action Research (CAR). The participants were students of grade V of SDN 001 Rambah totaling 29 people divided into 12 male students and 17 female students. The urgency of this research is to develop more engaging and culturally relevant learning models in physical education, especially for improving students’ fundamental volleyball skills. The study involved 30 fifth-grade students aged 10–11 years. Data were collected through observation sheets, performance tests, questionnaires, interviews, and field notes, and analyzed using descriptive statistics and thematic analysis. The learning outcomes of students in the application of basic volleyball techniques based on traditional games through GBL at SDN 001 Rambah in cycle I were 41.38% and cycle II was 89.66%. Based on the percentage data, it shows that there is an increase in student learning outcomes in each cycle. The percentage increase from cycle I to cycle II is 48.28%. Students also showed increased motivation, cooperation, and enjoyment during the learning process. It concludes that incorporating traditional games into GBL effectively enhances students’ technical and affective learning outcomes in volleyball while promoting cultural values. Future research is recommended to expand this approach to other sports and educational contexts to further explore its impact on physical literacy and student engagement.