Maura Y’nauri Yasmin Hidayat
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Analisis Konsep Rancangan Produk NutriFarm Website Sebagai Inovasi Peternakan Masa Depan Febrianti, Vira; Hilmi, Dafa Fadhilah; Nuhita, Nashifa Maisun; Raziqi, Ahmad Raziqi; Devy Dwi Arianty; Izzatu Salisah Mafatihurrohmah; Maura Y’nauri Yasmin Hidayat; Hikam Muta’aly Al Isyraq
LANCAH: Jurnal Inovasi dan Tren Vol. 3 No. 2 (2025): JUNI-NOVEMBER
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ljit.v3i2.5959

Abstract

This study aims to review the latest literature on livestock nutrition, feed management, and digital technology developments in animal husbandry, and how these findings support the development of the NutriFarm Website as a web-based nutrition management platform. The results show that the main problems in livestock farming, especially on a small scale, include nutritional imbalances, high rates of metabolic diseases such as hypocalcemia due to calcium deficiency, and low literacy among farmers in feed management. On the other hand, digital technologies such as the Internet of Things (IoT), decision support systems, and feed automation have been proven to improve livestock efficiency and health, but their adoption remains low due to limited access and complexity of use. The literature synthesis confirms that simple and accessible digital platforms, such as the NutriFarm Website, have the potential to be practical solutions to help farmers calculate nutritional requirements, understand feed composition, and prevent diseases related to nutritional imbalances. This study concludes that the NutriFarm Website not only improves feed management efficiency but also strengthens farmer education and encourages the adoption of technology to support productivity and sustainability in Indonesia's livestock sector.  
Pengembangan Prototipe SmartEdu: Pembelajaran Berbasis Kuis Interaktif  untuk Menguji Pemahaman Siswa Sekolah Dasar terhadap Materi Pembelajaran Maura Y’nauri Yasmin Hidayat; Devy Dwi Arianty; Izzatu Salisah Mafatihurrohmah; Hikam Muta’aly Al-Isyraq Panto; Aufa Zaskiah Rahma’ Aini; Aditya Pamungkas Yohanlis; Syifa Aulia; Michelle Aprilyn Hartanu
Educational Journal Vol. 1 No. 2 (2026): JANUARI
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/m7p9vg92

Abstract

Learning media plays a crucial role in helping teachers deliver material effectively, particularly at the elementary school level, which demands an active, enjoyable learning environment that is appropriate to students' developmental stages. However, many elementary schools still employ conventional learning methods that rely on lectures and simple media, leading to student boredom and a lack of motivation. This study aims to develop SmartEdu Games as a prototype for educational game-based learning media designed to increase student interest and engagement in thematic learning. The study employed the Research and Development (R&D) method with the ASSURE design model, but was only implemented up to the prototype development stage because the study did not involve expert validation or student trials. The prototype product was designed to include learning materials, interactive activities, and mini-games as practice tools. The results of the study indicate that SmartEdu Games was successfully developed as an initial prototype that has the potential to be used as an interactive learning medium at the elementary school level. This prototype can be an alternative digital media that supports independent learning and teacher mentoring, and has the potential for further development in the validation and trial stages