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Needs Analysis for Classpoint-Based Interactive Media in Arabic Vocabulary Acquisition at MAN 2 Payakumbuh City Munandar, Nilam Cahya; Rahmawati, Rahmawati; Asrina, Asrina
Abjadia : International Journal of Education Vol 10, No 4 (2025): Abjadia
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/abj.v10i4.35503

Abstract

The purpose of this study is to analyze the need for interactive learning media through ClassPoint in vocabulary learning in 10th grade students of State Islamic Senior High School 2 Payakumbuh City. The method used is a mixed methods, combining qualitative and quantitative approaches in one research activity. This method is intended to provide a more comprehensive picture of the need for interactive learning media based on ClassPoint in vocabulary learning. The data collection techniques include observation, interviews, and distributing questionnaires that have been validated by an expert. This study will involve 33 students of class X.E8 and 2 Arabic language teachers of class X as samples. The results of the study indicate that the learning process is still one way and does not involve interactive media that supports optimal vocabulary understanding. Based on the questionnaire, it also shows that the teacher needs analysis is 92.5% and the student needs analysis is 90%. This means that teachers and students really need interactive learning media in the learning process in the classroom. The results of the analysis show that the application of ClassPoint in Arabic vocabulary learning contributes to increasing student participation and facilitating independent learning at the public high schools.
Technology-based learning innovation to enhance Student creativity: a literature review Munandar, Nilam Cahya; Humairo, Tasya; Al-Sheikh, Fatima
Journal of Loomingulisus ja Innovatsioon Vol. 3 No. 1 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/innovatsioon.v3i1.2881

Abstract

Rapid advancements in the 21st-century education landscape necessitate the integration of digital tools to foster higher-order thinking skills, particularly in the complex domain of science. This study aims to analyze the effectiveness of technology-based learning innovations in enhancing student creativity within physics education through a comprehensive literature review. Data were collected from reputable international journals published between 2019 and 2024, utilizing a systematic screening process to identify relevant empirical studies regarding digital interventions. The analysis reveals that specific innovations, such as augmented reality, virtual laboratories, and interactive simulations, significantly improve students' creative thinking abilities by visualizing abstract physical phenomena and allowing for open-ended experimentation without physical constraints. Unlike previous reviews that focus primarily on cognitive learning outcomes or conceptual mastery, this research uniquely synthesizes how digital platforms specifically target indicators of creativity, including fluency, flexibility, and elaboration in solving physics problems. These findings offer critical theoretical and practical implications for curriculum developers and physics educators to design technology-integrated learning environments that not only transfer knowledge but also cultivate the inventive scientific mindset required for the future development of physics.