Irma Retno Rahayu
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THE EFFECT OF GAME-BASED LEARNING MODEL ASSISTED BY BAMBOOZLE ON THE MULTIPLICATION SKILLS OF ELEMENTARY SCHOOL STUDENTS Irma Retno Rahayu
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i3.8964

Abstract

Students’ skills in performing multiplication operations are low. The purpose of the study in this article is to determine the effect of the game-based learning model assisted by "Bamboozle" on the multiplication skills of the second-grade students at Islamic Elementary School in Al Hidayah in the academic year of 2021/2002. This study used experimental quantitative research with a One Group Pretest Posttest design. This study used a saturated sample as the sampling technique and tests as the data collection method. The results showed that the pre-treatment mean score of 63.33 was lower than the post-treatment mean score of 91.90. By using the Wilcoxon test data analysis method, the values of 21 samples increased from pre-test to post-test with an average increase of 11.00. In addition, by analyzing the Asymp value. Sig. (2-tailed) 0.000 < 0.05, it could be concluded that there was a significant effect of the game-based learning model assisted by the application of "Bamboozle" on the multiplication operation skills of the second-grade students at SD Islam Al-Hidayah in the academic year 2021/2022.
THE EFFECT OF GAME-BASED LEARNING MODEL ASSISTED BY A BAMBOOZLE ON THE MULTIPLICATION OPERATION SKILLS OF ELEMENTARY SCHOOL STUDENTS Irma Retno Rahayu; Diki Rukmana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 4 (2022): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i4.9000

Abstract

Skills in solving multiplication operations are categorized as very low for second- grade elementary school students. The purpose of the research in this article is to determin the effect of the game-based learning model assisted by "Bamboozle" on the multiplication operation skills of elementary school students at Islamic Elementary School of Al Hidayah in the academic year 2021/2002. The research used experimental quantitative research with a One Group Pretest-Posttest design. The research used a saturated sample as a sampling technique and a test as a data collection method. The results showed that the pre-treatment mean score was 63.33 lower than the post-treatment mean score of 91.90. By using the Wilcoxon test data analysis method, based on 21 study samples all of them have increased from pre-test to post-test with an average score of 11.00. In addition, by looking at the Asymp value. Sig. (2-tailed) 0.000 < 0.05, it could be concluded that there was a significant effect of the implementation of the game-based learning model assisted by the "Bamboozle" on the multiplication operation skills for the second-grade students of SD Islam Al-Hidayah in the academic year 2021/2022.