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Trends of Gamification Tools in Teaching Arabic in the Era of Globalization: A Literature Review Study: اتجاهات وسائل التلعيب في تعليم اللغة العربية في عصر العولمة: دراسة قائمة على مراجعة الأدبيات Farha Fuada; Andini Nuraisyah; Husnul Hafiza Rahma; Kisno Umbar; Khabib Syaikhu Rohman
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 6 No. 2 (2025)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v6i2.12793

Abstract

Gamification has emerged as one of the most prominent methods in Arabic language teaching in the era of globalisation, particularly in response to the challenges posed by learners' poor academic achievement and lack of engagement with traditional teaching methods. This study aims to explore the development of gamification trends and identify the most commonly used gamification-based teaching methods in Arabic language teaching. The research relied on a literature review methodology, analysing eight relevant articles selected through a systematic screening process. The results reveal that gamification has been used at different educational levels, from primary school to higher education, and has covered a wide range of language skills, including listening, speaking, reading, writing, vocabulary acquisition, and grammar mastery. A total of 19 gamification-based digital tools were identified, including Memrise, Duolingo, Quizizz, and Kahoot, which emerged as the most used by Arabic language learners. The study concludes that gamification is not only an innovative and engaging approach, but also has great potential to improve Arabic language education. These findings are expected to provide teachers, curriculum designers, and researchers with valuable insights for developing more effective and contextually relevant gamification-based learning strategies.
Developing an Arabic Language Curriculum Using Arabiyyah Baina Yaday Auladina as a Learning Resource for Extracurricular Activities: An R&D Study with the 4D Model Andini Nuraisyah; Muhbib Abdul Wahab; Fatima El Zahraa; Farraj, Khalid Khamis
Tadris Al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Vol. 5 No. 1 (2026): Tadris Al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/ta.v5i1.49308

Abstract

This study aim to develop and evaluate an Arabic language learning curriculum for the “Harakah Arabiyah” extracurricuar activity using the Arabiyyah Baina Yaday Auladina book as a learning resource, with a focus on speaking skills.The study employed a Research and Development (R&D) method using the 4D model. Data were collected through document analysis, interviews, and questionnaires involving validators, the school principal, the curriculum department, and students. The results indicate that the developed curriculum has a high level of feasibility (88.8%) and received positive responses from both students and teachers. Furthermore, the findings show that the curriculum, which is based on needs analysis and utilizes structured learning resources and a communicative approach, is considered feasible, interactive, and aligned with students’ needs and the school’s vision. n conclusion, this study contributes a model for developing Arabic language learning curricula, particularly in extracurricular settings at the elementary school level, through the integration of relevant and applicable learning resources. Therefore, further research is recommended, especially to examine the effectiveness of the developed curriculum.