Abdurrohman Septiadi
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Investigating Figurative Language Use in the Selected Songs of “Wicked: For Good” Musical Fantasy Film Srimaharani Tanjung; Abdurrohman Septiadi
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8341

Abstract

The aim of this research is to interpret the figurative language in the lyrics of the songs that accompany the movie “Wicked: For Good”. The data consisted of the lyrics to all the songs (6 songs) in the soundtrack of “Wicked: For Good”. This research utilized a combination of descriptive qualitative method and content analysis design in order to demonstrate the types of figurative language and their meanings used in soundtracks. The soundtracks of the movies contained ascribed nine different types of figurative language comprising of personification, simile, metaphor, hyperbole, symbolism, irony, paradox, alliteration and repetition. Personification has five data points (10%), metaphor has twelve data points (24%), hyperbole has six data points (12%), irony has nine data points (18%), symbolism has five data points (10%), paradox has two data points (4%), alliteration has two data points (4%), and repetition has four data points (8%). The song lyrics from the soundtrack of the movie "Wicked: For Good" revealed that the soundtrack employed a lot of metaphor to construct songs because figurative language may make a song more artistic, meaningful, and aesthetically pleasing. "Wicked: For Good" is a musical fantasy movie, and students can learn figurative language through movies.
STEAM-Based Sustainable Education Training: Building Health Foundations and Fostering Generation Alpha Rosalin Yuniarti Maruf; Indra Priawan; Rahmad Lingga; Abdurrohman Septiadi; Marthin Syach Putra; Ghaida Roshuna
Jurnal Abdimas Mahakam Vol. 10 No. 01 (2026): Januari
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/jam.v10i01.3813

Abstract

This community service project promoted sustainable education for early childhood by integrating family health literacy and STEAM-based learning in Pangkalpinang, Bangka Belitung Islands Province, Indonesia. Recognizing that sustainable development education should begin early, the program aimed to strengthen parents’ understanding of holistic child development, combining health, creativity, and environmental awareness. Inspired by the participatory principles of Participatory Action Research (PAR), the project involved three main stages they are planning, action, and observation to foster collaboration among parents, educators, and health professionals. Held on August 30, 2025, the one-day workshop was attended by 30 mothers from diverse backgrounds. Sessions were led by a doctor as well as a lecture in the Faculty of Medicine and Health Sciences of Universitas Bangka Belitung and an early childhood educator, covering children’s health topics, which are nutrition, sleep, and screen time, and STEAM-based hands-on learning using simple household materials. Key activities included the Engineering Building Challenge, where participants, as mothers, built creative projects, and the STEAM Fair, where students from the Wonderchild STEAM class performed their STEAM projects and experiments, that presented in English. The program ran effectively and encouraged active participation, collaboration, and enthusiasm among parents. Observations showed strong interest in integrating STEAM and health principles into family routines. This initiative highlights the importance of community-based education programs in Bangka Belitung and encourages future expansion to include teachers, localized STEAM modules, and sustained collaboration among educators, parents, and health experts.