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Analisis Kebutuhan Layanan Bimbingan Klasikal Joyful Podcast untuk Meningkatkan Kepercayaan Diri Siswa SMP Kartiningsih, Rina; Suriswo, Suriswo; Nugroho, Rahmad Agung
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1305

Abstract

The objective of this research is to explore the necessity for designing a classical guidance model utilizing the joyful podcast method to foster self-confidence among junior high school students. This study was conducted using a research and development approach, with emphasis placed on the preliminary stage of needs analysis. The research population included seventh-grade students, guidance counselors, and homeroom teachers at a state junior high school in Brebes, and the sample was selected through purposive sampling. Data collection techniques comprised questionnaires and interviews, while the analysis was carried out using descriptive qualitative and quantitative methods. The findings indicated that students often struggle with low self-confidence in both academic and interpersonal contexts, and the existing classical guidance services tend to be seen as unvaried and less stimulating. Respondents generally welcomed the idea of integrating more enjoyable and media-rich tools into the guidance process. These insights support the appropriateness of the joyful podcast as a medium for enhancing the effectiveness of classical guidance sessions. It was concluded that developing a guidance model incorporating the joyful podcast approach is both relevant and potentially beneficial in improving student self-confidence.
Kebutuhan Pengembangan Layanan Bimbingan Klasikal Menggunakan Media Ular Tangga di SMP Winasari, Desi; Suriswo, Suriswo; Nugroho, Rahmad Agung
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1308

Abstract

This study aims to develop a classical guidance service model that integrates traditional board game media to reduce bullying behavior among seventh-grade students at SMP Negeri 2 Tanjung, Brebes. The research employed a Research and Development (R&D) approach using the ADDIE model, which was intentionally limited to the Analysis, Design, and Development stages. The Implementation and Evaluation phases were not fully conducted, as the primary focus of the study was on the initial formulation and early development of the guidance service model. Therefore, a comprehensive evaluation of the product’s effectiveness is recommended for future research. A total of 32 seventh-grade students participated as research subjects. Data were collected through interviews, classroom observations, and questionnaires. The data analysis combined qualitative and quantitative approaches to identify students’ needs related to the developed guidance services. The findings indicate that the integration of traditional board games into classical guidance services contributes significantly to reducing bullying behavior and fostering a more positive and supportive learning environment
Analisis Kebutuhan Layanan Bimbingan Klasikal Joyful Podcast untuk Meningkatkan Kepercayaan Diri Siswa SMP Kartiningsih, Rina; Suriswo, Suriswo; Nugroho, Rahmad Agung
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1305

Abstract

The objective of this research is to explore the necessity for designing a classical guidance model utilizing the joyful podcast method to foster self-confidence among junior high school students. This study was conducted using a research and development approach, with emphasis placed on the preliminary stage of needs analysis. The research population included seventh-grade students, guidance counselors, and homeroom teachers at a state junior high school in Brebes, and the sample was selected through purposive sampling. Data collection techniques comprised questionnaires and interviews, while the analysis was carried out using descriptive qualitative and quantitative methods. The findings indicated that students often struggle with low self-confidence in both academic and interpersonal contexts, and the existing classical guidance services tend to be seen as unvaried and less stimulating. Respondents generally welcomed the idea of integrating more enjoyable and media-rich tools into the guidance process. These insights support the appropriateness of the joyful podcast as a medium for enhancing the effectiveness of classical guidance sessions. It was concluded that developing a guidance model incorporating the joyful podcast approach is both relevant and potentially beneficial in improving student self-confidence.
Kebutuhan Pengembangan Layanan Bimbingan Klasikal Menggunakan Media Ular Tangga di SMP Winasari, Desi; Suriswo, Suriswo; Nugroho, Rahmad Agung
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1308

Abstract

This study aims to develop a classical guidance service model that integrates traditional board game media to reduce bullying behavior among seventh-grade students at SMP Negeri 2 Tanjung, Brebes. The research employed a Research and Development (R&D) approach using the ADDIE model, which was intentionally limited to the Analysis, Design, and Development stages. The Implementation and Evaluation phases were not fully conducted, as the primary focus of the study was on the initial formulation and early development of the guidance service model. Therefore, a comprehensive evaluation of the product’s effectiveness is recommended for future research. A total of 32 seventh-grade students participated as research subjects. Data were collected through interviews, classroom observations, and questionnaires. The data analysis combined qualitative and quantitative approaches to identify students’ needs related to the developed guidance services. The findings indicate that the integration of traditional board games into classical guidance services contributes significantly to reducing bullying behavior and fostering a more positive and supportive learning environment
PENGARUH LINGKUNGAN KELUARGA, SOSIO-PSIKOLOGI, DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR MATEMATIKA SISWA SEKOLAH DASAR Rohimah, Siti; Suriswo, Suriswo; Nugroho, Rahmad Agung
Elementar : Jurnal Pendidikan Dasar Vol. 5 No. 2 (2025): Elementar : Jurnal Pendidikan Dasar
Publisher : Faculty of Educational Sciences,Universitas Islam Negeri (UIN) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/q5cgv072

Abstract

This study aims to determine the influence of family environment, socio-psychology and learning motivation on Mathematics learning outcomes. The research sample was 135 students from 203 students in grade IV of Public Elementary Schools in Dabin 3 KWK Ampelgading Pemalang Regency with proportional random sampling technique. The source of research data used was primary data obtained directly from respondents with a questionnaire. The data processing tool used was SPSS for windows version 21. Data analysis used multiple linear regression analysis. From the data test and analysis conducted, this study provides empirical evidence as follows: family environment, socio-psychology and learning motivation have a positive and significant effect on Mathematics learning outcomes.