Mukarom Mukarom
Insan Budi Utomo University

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Euphemism in News Elections Discourses in the Daily Jawa Pos Munawwir Hadiwijaya; Mukarom Mukarom
Journey: Journal of English Language and Pedagogy Vol. 7 No. 2 (2024): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v7i2.839

Abstract

Newspapers these days tend to be less kind, especially when reporting on elections. Euphemisms can be used because journalistic discourse surrounding elections is essentially political. The purpose of this study is to describe the usage of euphemisms, including their form, meaning, and purpose. In this study, a qualitative descriptive method was employed. This research data is presented as words, phrases, and clauses found throughout the whole news discourse column concerning elections in the daily Jawa Pos issue from November 2023 for 12 discourses. The documentation approach was used to acquire data. The research findings demonstrate that euphemisms in simple words, phrases, and clauses are present in the news discourse regarding the election in the daily Jawa Pos for November. In news discussions around elections, euphemisms typically have meanings related to linguistic refinement and the concealment of unpleasant facts or events.
Improving Students’ Vocabulary Mastery through Snake and Ladder Game at Seventh-Grade Students Vinsensia Noyanti Jelimun; Mukarom Mukarom; Indrawati Pusparini
Journey: Journal of English Language and Pedagogy Vol. 7 No. 3 (2024): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

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Abstract

This classroom action research aimed to improve seventh-grade students’ vocabulary mastery by implementing the Snake and Ladder game as an interactive learning medium. The study was conducted in two cycles following Kemmis and McTaggart’s model consisting of planning, action, observation, and reflection. Participants included 32 seventh-grade students from a junior high school in Indonesia. Data were gathered through vocabulary tests, observation checklists, field notes, and student interviews. Findings indicate that using the Snake and Ladder game enhanced students’ motivation, participation, and vocabulary achievement. Students’ scores improved from a pre-test average of 58.7 to 69.5 in Cycle 1 and later reached 81.3 in Cycle 2, surpassing the minimum mastery criterion. Qualitative findings further showed that the game encouraged collaboration, reduced anxiety, fostered a supportive learning climate, and created a joyful classroom atmosphere. These results suggest that the Snake and Ladder game is an effective instructional strategy for strengthening vocabulary mastery among seventh-grade students. Teachers are recommended to incorporate structured game-based learning activities into English lessons to improve student engagement and learning outcomes.