M. Hasan Fahmi
Universitas Nahdlatul Ulama Sunan Giri

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Pelatihan Smartphone Sehat untuk Orang Tua Di Desa Ngeper M. Hasan Fahmi; Siti Hadis Sa Ainun Nafiah; Taufik azhary
Karsa Bhakti : Journal of Community Service Vol 1 No 2 (2025): Karsa Bhakti : Journal of Community Service
Publisher : CV. Agrapana Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65789/kb-jocs.v1i2.29

Abstract

Community service activities with the theme 'Healthy Smartphone Training for Parents' in Ngeper Village, Padangan, aim to improve digital literacy and parental awareness in managing smartphone usage wisely within the family environment. The background of this activity is based on the increasing dependence on digital technology among village communities, which has not been matched by the ability to supervise and guide children in using digital devices. The implementation methods include preparation, socialization, interactive training, mentoring, and evaluation stages, designed participatively. The results of the activity show an increase in participants' understanding of the risks and benefits of smartphone use, the ability to manage screen time, as well as skills in applying digital control and supervision. In addition, the formation of the Healthy Digital Care Group serves as a sustainable program that strengthens the digital literacy culture within the community. This activity makes a tangible contribution to building digitally smart families who are adaptive to technological developments, while still upholding ethical values and social responsibility.
Pengaruh Penggunaan Game Edukatif Terhadap Motivasi Belajar IPAS Siswa di Madrasah Ibtidaiyah Siti Kurniawati; dewi niswatul fitriyah; putri lestari; M. Hasan Fahmi; M. Farid Zaini
SOKO GURU: Jurnal Ilmu Pendidikan Vol. 5 No. 2 (2025): Agustus : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/sokoguru.v5i2.5183

Abstract

Penelitian ini membahas pengaruh penggunaan game edukatif terhadap motivasi belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di Madrasah Ibtidaiyah. Latar belakang penelitian ini berangkat dari rendahnya motivasi untuk belajar siswa yang hanya melalui metode pembelajaran konvensional yang kurang menarik. Penelitian ini menggunakan pendekatan studi kepustakaan dengan menganalisis berbagai sumber literatur, jurnal, dan hasil penelitian sebelumnya. Hasil kajian menunjukkan bahwa game edukatif dapat menciptakan suasana pembelajaran yang menyenangkan, interaktif, dan mendorong keterlibatan aktif siswa yang akan membuat siswa tidak mudah merasa bosan. Game edukatif tidak hanya berfungsi sebagai hiburan, tetapi juga meningkatkan kemampuan kognitif, sosial, dan motorik anak. Kesimpulannya, penggunaan media pembelajaran berbasis game edukatif secara signifikan dapat meningkatkan motivasi belajar siswa dalam pembelajaran IPAS di Madrasah Ibtidaiyah.