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SENTIMENT ANALYSIS ON E-LEARNING UNIVERSITY XYZ WITH NAÏVE BAYES CLASSIFIER METHOD Jose Fernando; Fathoni Fathoni
JUTI: Jurnal Ilmiah Teknologi Informasi Vol. 21, No. 2, July 2023
Publisher : Department of Informatics, Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j24068535.v21i2.a1147

Abstract

The covid-19 pandemic forced students and lecturers to carry out teaching and learning from home. Therefore, XYZ    University focuses its students on using e-learning. E-learning that has been running and used by students must be evaluated, so that teaching and learning activities can run well. Evaluation can be done by collecting opinions based on the features of XYZ University E-learning on students through questionnaires. All opinions can be analyzed using classification method called Naïve Bayes and Support Vector Machine for comparison.  The research started by collecting data, preprocessing data, labeling using polarity, calculating the frequency that often from each e-learning feature, and calculating the accuracy of the Complement Naïve Bayes model and Support Vector Machine model. The research results conducted on 1995 dataset testing, in student opinions with 1289 positive values, 372 negative values, and 364 neutral values. Reinforced by the comparison result of Complement Naive Bayes and Support Vector Machine. When Complement Naïve Bayes model accuracy of 89%, recall 85,3%, and the f1-score 85%. While Support Vector Machine accuracy is lower 11,1% than Complement Naïve Bayes Model with only 74,4%. These results indicate that of the 12 features on XYZ University E-learning, 8 features have a good opinion, 2 features have a bad opinion, and 2 feature have a neutral opinion.
SENTIMENT ANALYSIS USING MACHINE LEARNING FOR DIGITAL SERVICE DEVELOPMENT Rugaiyah Balqis; Jahda Rusti Putri; Mira Afrina; Ali Ibrahim; Fathoni Fathoni
JURTEKSI (jurnal Teknologi dan Sistem Informasi) Vol. 12 No. 2 (2026): Maret 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v12i2.4476

Abstract

Abstract: The rapid growth of e-commerce mobile applications has generated large volumes of user reviews, making manual sentiment analysis increasingly impractical. This study aims to compare the effectiveness of three machine learning algorithms Support Vector Machine (SVM), Random Forest, and Naive Bayes for automated sentiment classification of Indonesian-language mobile application reviews. A dataset of 3,000 user reviews from the RupaRupa application on the Google Play Store was collected and preprocessed through normalization, tokenization, stopword removal, and stemming. TF-IDF vectorization was applied for feature extraction, while the Synthetic Minority Over-sampling Technique (SMOTE) was used to address class imbalance across three sentiment categories: positive, negative, and neutral. The results show that SVM achieved the highest accuracy of 90.02%, while Random Forest obtained the best F1-score of 88.08% when sufficient training data were available. Naive Bayes demonstrated relatively stable performance across varying training data sizes. Furthermore, TF-IDF keyword analysis revealed that negative reviews were primarily associated with delivery issues, technical problems, and pricing concerns. These findings demonstrate the effectiveness of machine learning approaches for sentiment classification and provide practical insights for improving mobile application services. Keywords: sentiment analysis; machine learning; SMOTE; TF-IDF; text classification Abstrak: Pertumbuhan pesat aplikasi mobile e-commerce telah menghasilkan volume ulasan pengguna yang sangat besar, sehingga analisis sentimen secara manual menjadi semakin tidak praktis. Penelitian ini bertujuan untuk membandingkan efektivitas tiga algoritma machine learning Support Vector Machine (SVM), Random Forest, dan Naive Bayes dalam melakukan klasifikasi sentimen otomatis terhadap ulasan aplikasi mobile berbahasa Indonesia. Dataset yang digunakan terdiri dari 3.000 ulasan pengguna aplikasi RupaRupa yang dikumpulkan dari Google Play Store. Data kemudian diproses melalui tahapan preprocessing yang meliputi normalisasi, tokenisasi, penghapusan stopword, dan stemming. Ekstraksi fitur dilakukan menggunakan metode Term Frequency–Inverse Document Frequency (TF-IDF), sedangkan ketidakseimbangan kelas ditangani menggunakan Synthetic Minority Over-sampling Technique (SMOTE) pada tiga kategori sentimen, yaitu positif, negatif, dan netral. Hasil penelitian menunjukkan bahwa SVM mencapai tingkat akurasi tertinggi sebesar 90,02%, sementara Random Forest memperoleh nilai F1-score terbaik sebesar 88,08% ketika tersedia data pelatihan yang memadai. Naive Bayes menunjukkan performa yang relatif stabil pada berbagai ukuran data pelatihan. Selain itu, analisis kata kunci berbasis TF-IDF mengungkapkan bahwa ulasan negatif terutama berkaitan dengan masalah pengiriman, kendala teknis aplikasi, dan isu harga. Temuan ini menunjukkan bahwa pendekatan machine learning efektif untuk klasifikasi sentimen serta memberikan wawasan yang bermanfaat dalam meningkatkan kualitas layanan aplikasi mobile. Kata Kunci: analisis sentimen; pembelajaran mesin; SMOTE; TF-IDF; klasifikasi teks.
Evaluating Pinterest User Experience and Usability Using AttrakDiff and PLS-SEM Septhia Charenda Putri; Ali Ibrahim; Yadi Utama; Endang Lestari Ruskan; Fathoni Fathoni
Journal of Information System and Informatics Vol 8 No 1 (2026): February
Publisher : Asosiasi Doktor Sistem Informasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63158/journalisi.v8i1.1408

Abstract

The rapid development of visual platforms such as Pinterest necessitates a comprehensive understanding of how functional and emotional aspects jointly influence users’ perception and engagement. This research addresses the gap in user experience (UX) evaluation of visually rich applications by examining the effects of Pragmatic Quality, Hedonic Quality-Stimulation, and Hedonic Quality Identity on the perceived Attractiveness of the Pinterest application. A quantitative approach was employed using the 28-item AttrakDiff instrument, based on data collected from a final sample of 524 valid respondents, predominantly aged 18–25 years, and using Pinterest several times a week. The data analysis was conducted using Partial Least Squares Structural Equation Modeling (PLS-SEM) with the aid of SmartPLS to examine the relationships among latent variables. The findings demonstrate that the structural model exhibits a high level of explanatory capability, with an R² value of 0.684. With all three UX dimensions exerting positive and statistically significant effects on Attractiveness. PQ shows the strongest influence (path coefficient = 0.457), followed by HQS (0.391) and HQI (0.112). These findings confirm that functional usability remains the primary driver of attractiveness on Pinterest, while hedonic qualities play a complementary role in enhancing user experience. Practically, this research suggests that designers and developers of visual platforms should prioritize efficient functionality while maintaining stimulating and identity-supporting elements to improve overall user appeal.