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FEMALE GAMERS' EXPERIENCES IN THE VALORANT COMMUNITY: A PHENOMENOLOGICAL STUDY AND THE SOCIAL CONSTRUCTION OF TECHNOLOGY Jalesita Putri Pramitha; Eni Maryani; Sri Seti Indriani
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 2 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i2.3848

Abstract

This study explores the motives and meanings of female gamers in the women-only Valorant community, focusing on their experiences within the online gaming community. This phenomenon is relevant given the increasing participation of women in the male-dominated first-person shooter (FPS) game industry. Using Alfred Schutz's qualitative phenomenological approach and the Social Construction of Technology (SCoT) theory, this study aims to understand how female gamers' subjective experiences are shaped by social interactions and technological constructions within the community. Data were collected through in-depth interviews with purposively selected community members and then analyzed using thematic techniques. The results show that gaming motives encompass environmental influences and technological exploration, evolving into a need for entertainment, safe spaces, supportive social interactions, and self-actualization. Meanwhile, the meaning of the women-only community expands from its practical function as a place to play together to become a symbol of female empowerment and solidarity in a masculine digital space. These findings suggest that female gamer involvement is not only driven by recreational aspects but also related to identity formation, gender solidarity, and resistance to stereotypes. This research contributes to the study of the role of gender-based communities in creating an inclusive and equitable gaming ecosystem.
REPRESENTATION OF FEMALE MASCULINITY IN NETFLIX SERIES’ SWEET HOME Lisa Oktiviani Tanaga; Eni Maryani; Evi Rosfiantika
Profetik: Jurnal Komunikasi Vol. 16 No. 2 (2023)
Publisher : Faculty of Social Sciences and Humanities Universitas Islam Negeri Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/pjk.v16i2.2640

Abstract

Sweet Home is a South Korean Netflix film series featuring predominantly masculine female characters. In South Korea, films or series with openly feminist issues receive backlash from parties who strongly oppose feminism. However, this film series gained success, and its masculine female characters received various praises. This study aims to identify the representation of female masculinity in the film. This study applied qualitative research using John Fiske’s semiotic analysis. It found that there are codes of masculinity in the female characters at the level of reality. The female characters are strong, athletic, active individuals, leaders, technicians, and adventurers. At the level of representation, the female characters are identified as masculinity as they are subjects who can determine attitudes and make decisions. Then, if the women in the film are allowed to speak, act, and behave like men, the women are superior to men. The female characters represent a belief that men are the opposite of women. The women need to appear to defeat or to be more significant, which can be categorized as radical feminism at the ideological level.