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Penerapan Media Permainan Kartu Domino untuk Meningkatkan Minat dan Hasil Belajar Peserta Didik Sekolah Dasar Atika Wati, Lia; Amrullah; Areka, Dika
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1652

Abstract

This study aims to improve the interest and learning outcomes of elementary school students by using domino card game media. This study is a Classroom Action Research (CAR). The subjects used in this study were 27 students of Elementary School 12 Mataram Class 3. Data collection techniques used were observation, tests, questionnaires and documentation. Data were analyzed using quantitative descriptive. The results of the study showed an increase in learning interest and learning outcomes of students by implementing domino card game media. This can be seen from the increase in the percentage of student learning interest before the implementation of domino card game media reached 61.4 percent which means in the good category to 87 percent which means in the very good category after receiving the implementation of domino card game media. Learning outcomes also increased with an average cognitive result of 49.9 to 78.5 with an N-Gain of 0.6 which is categorized as medium. Therefore, the implementation of domino card games in elementary schools, especially at SDN 12 Mataram, is one way to improve the quality of education at the school, which is evident in the students' enjoyment, curiosity, and enthusiasm for the learning process. Students experience a fun learning process, which leads to a deeper understanding of the material. Their enthusiasm for completing and correctly answering each question in the domino card game has resulted in improved learning outcomes.
Implementasi Model Pembelajaran Kooperatif Tipe NHT dalam Meningkatkan Kerjasama Antar Siswa pada Mata Pelajaran Bahasa Indonesia Kelas III SDN 12 Mataram Ahdiatu, Safirah; Rachmayani, Ika; Areka, Dika
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1567

Abstract

This study aims to describe the implementation of the Numbered Heads Together (NHT) cooperative learning model in improving students’ cooperation in Indonesian language learning for third-grade students at SDN 12 Mataram. The background of this study is the lack of optimal student cooperation during the learning process, particularly in group discussions. This research employed a qualitative approach with a descriptive method. The research subjects were the teacher and 28 third-grade students of SDN 12 Mataram in the 2024/2025 academic year. Data were collected through observation, interviews, and documentation. The results indicate that the implementation of the NHT cooperative learning model was able to create a more active, participatory, and collaborative learning environment. Students were directly involved in group discussions, able to exchange ideas, and demonstrated mutual respect and cooperation in completing tasks. The teacher acted as a facilitator who guided the discussion process and provided motivation. Overall, the application of the NHT model in Indonesian language learning has been proven to enhance cooperation among third-grade students at SDN 12 Mataram.