Yuliska, Adilla
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengembangan Media Pembelajaran Virtual Reality (VR) Pada Materi Tata Surya di Kelas VI Sekolah Dasar Yuliska, Adilla; Tahyra, Jihan; Amas, Miftahul Khoiri
Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education Vol. 4 No. 2 (2025): November 2025
Publisher : Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to determine how the process of developing Virtual Reality (VR) media in learning science solar system material for grade VI elementary school students. This research method uses the Research and Development (R&D) research method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques in this study were interviews and filling out questionnaires conducted with 10 students and 3 elementary school students. The result of this research is to produce a Virtual Reality (VR) development product on solar system material. The implications of using VR media not only increase student understanding, but also have the potential to change teacher teaching methods.
PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS KEARIFAN LOKAL RIAU PADA MATERI IDENTITAS MASYARAKAT DI LINGKUNGAN TEMPAT TINGGALKU KELAS IV SEKOLAH DASAR Yuliska, Adilla; Ramadan, Zaka Hadikusuma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49890

Abstract

This research was motivated by the low interest and understanding of students in the subject of Pancasila Education, particularly on the topic of community identity in their living environment, due to the limited use of learning media that still focused on textbooks and pictures. This study aimed to develop an animated video learning media based on Riau local wisdom that is feasible for use in the learning process of fourth-grade students at elementary school. This research employed the Research and Development (R&D) method using the 4D model, which consists of Define, Design, Development, and Disseminate stages. However, the study was limited only to the Development stage. Data collection techniques included interviews, questionnaires, and documentation. The research subjects consisted of six validators, namely two material experts, two language experts, and two media experts. The results showed that the animated video media based on Riau local wisdom obtained an overall average percentage score of 87.52% and was categorized as “very valid.” The validation results for the material aspect reached 88.33%, the language aspect reached 85.16%, and the media aspect reached 89.06%. Based on these findings, the animated video media based on Riau local wisdom was declared feasible for use in the learning process and was able to create a more engaging, contextual, and easily understood learning experience for students.