Isnayah, Magfirah
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Teachers' Perceptions of the Application of Digital Gamification-Based Problem-Based Learning (PBL) to Increase Student Engagement Isnayah, Magfirah; Iswatiningsih , Daroe
DIDAKTIKA Vol 19 No 02 (2025): DIDAKTIKA : JURNAL KEPENDIDIKAN
Publisher : Fakultas Tarbiyah Institut Agama Islam Negeri (IAIN) Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30863/didaktika.v19i02.10787

Abstract

This study aims to describe teachers' perceptions regarding the implementation of problem-based learning (PBL) through digital gamification to enhance student engagement. Specifically, it examines teachers' views on the effects and challenges of applying digital gamification-based PBL to improve student activity. The research employs a mixed-methods approach with a sequential explanatory design. Findings indicate that teachers generally hold positive perceptions of integrating PBL with digital gamification. Teachers report that gamification makes learning more engaging and fosters active participation, including questioning, discussion, and opinion expression. Additionally, teachers observe increased enthusiasm, collaboration, and student independence in problem-solving. However, the study also identifies challenges such as limited internet access and devices, varying levels of teachers' digital proficiency, and the need for professional development to design effective digital gamification-based PBL scenarios. Factors supporting successful implementation include adequate school facilities, teacher creativity, and student motivation. Overall, the study concludes that digital gamification-based PBL has the potential to enhance student activity, although its effectiveness depends significantly on technological readiness, institutional support, and teacher pedagogical competence
Manajemen Asesmen Sumatif Akhir Semester Berbasis Aktivitas Menyenangkan Isnayah, Magfirah; Inganah, Siti; Mahmudah, Rafiah
Didaktika Dwija Indria Vol 14, No 1 (2026): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v14i1.112733

Abstract

This study aims to describe the management of enjoyable activity-based final semester summative assessments at RA Nailul Huda, which includes the stages of planning, implementation, evaluation, and follow-up. The study uses a qualitative approach with a descriptive type. The research subjects consisted of the head of RA, classroom teachers, parents, and students. Data collection techniques were carried out through observation, semi-structured interviews, and documentation, while data analysis referred to the Miles and Huberman model through the stages of data reduction, data presentation, and conclusion drawing. The results showed that assessment planning was carried out systematically by determining aspects of child development, designing play activities, developing authentic assessment instruments, and arranging child-friendly time and facilities. The assessment was carried out in a variety of fun and flexible play activities so that children could demonstrate their abilities naturally without pressure. Evaluation and follow-up were carried out through comprehensive processing of child development data, narrative reporting to parents, teacher reflection, and adjustment of learning according to children's needs. This study concluded that summative assessment based on enjoyable activities can be an effective strategy in supporting holistic, meaningful assessment that is in line with the characteristics of early childhood education