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Analysis of the Effectiveness of Quizizz and Kahoot Gamification Learning Media on Improving Students' Conceptual Understanding: An Empirical Study at STKIP Budidaya Binjai Poppy Hasnah Harahap; Pane, Sri Hartati; Susanty Siregar, Susi; Irhami Tanjung, Syahri; Beru Ginting, Sri Ulina; Rahmat Kartolo; Sutikno
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1697

Abstract

The transformation of digital era learning necessitates the adoption of educational technology that is responsive to the cognitive characteristics of contemporary students. This study explores the comparative effectiveness of the Quizizz and Kahoot gamification platforms in improving the conceptual understanding of STKIP Budidaya Binjai students. Using a quasi- experimental design with a pretest-posttest control group involving ninety (n=90) students distributed into three groups: experimental group 1 (Quizizz, n=30), experimental group 2 (Kahoot, n=30), and a control group (conventional method, n=30). The learning intervention was implemented for eight weeks in the Indonesian Language Learning Strategy course. Data collection instruments included a conceptual understanding test, an academic engagement questionnaire, and participant observation. Significant findings indicated that the Quizizz group showed a 34.7% increase in mean scores (from 62.3 to 84.0), the Kahoot group increased by 28.5% (from 61.8 to 79.4), while the control group only increased by 12.3% (from 63.1 to 70.9). Academic engagement showed that 87.3% of students in the Quizizz group and 83.7% in the Kahoot group reported high motivation compared to 54.2% in the control group. The distinguishing characteristics of the two platforms—self-paced, self-paced learning on Quizizz versus real-time competitive learning on Kahoot—resulted in different learning outcome profiles: Quizizz excelled in deep understanding and long-term retention, while Kahoot excelled in immediate recall and class enthusiasm. The study recommends strategic integration of the two platforms based on specific learning objectives and pedagogical contexts. Implications of the study indicate the need for institutional support in technological infrastructure and faculty professional development to optimize gamification-based learning
Development of Point Counter Point-Based Teaching Materials To Increase Speaking Ability in Debate Material for Student of Darul Hikmah Islamic Boarding School in Asahan Irhami Tanjung, Syahri; Rahmat Kartolo; Sutikno
International Journal of Educational Research Excellence (IJERE) Vol. 5 No. 1 (2026): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v5i1.1714

Abstract

This study aims to determine the Development of Teaching Materials Based onPoint Counter Point to Improve Speaking Ability in Debate Material in Class X Students of Madrasah Aliyah Pesantren Darul Hikmah Asahan Academic Year 2025/2026. This type of research is experimental research with Random Sampling. The population in this study was the entire class X which amounted to 30 students. The sample of this study amounted to 30 students divided into 6 groups, namely group I consisting of 5 students as a control class using the conventional model and group II consisting of 5 students using the Point Counter Point model. The technique used in determining the sample is a simple Random Sampling technique. The instrument used in data collection is an essay test. After the learning was completed, a post-test was obtained with an average result of the experimental class of 88.13 and the control class of 80. The results of the t-test obtained tcount = 5.60> ttable = 2.00, so the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted. Thus, there is a Development of Point Counter Point Based Teaching Materials to Improve Debate Speaking Skills in Class X Students of Madrasah Aliyah Pesantren Darul Hikmah in the 2025/2026 Academic Year